[align=center]Sigil three thousand years ago...
[size0]//Current year is 128 Hashkars Reign, this story belongs to year -2872[/size]
What isn't like in year 128 Hashkars Reign...
Factions have and will not exist for another couple millenias these philosophies while may exist in fashion or another are not existing power groups. Large number of deities from several beliefs exist and other deities have not even been born. Wards of Sigil as well as structures are majorly different, only ward that exists to the date is The Ladys Ward, street levels are roughly lower and the Under Sigil while exists, is mostly sewers during these times unlike in modern time when it had been majorly street levels rising and old city being sunk underneath expansions.
How is year 72 of Aoskars Rise
The Cage is divided to four major wards one of which has only recently been acknowledged as the Aoskars Ward at the heart of the ward lingers The Great Temple of Doors, another is the Ladys Ward among its side, two other prominent ones are the Lost Ward and Gelt Ward, an argued existence of fifth ward is a tiny one called the Skags ward. The Ladys Ward exists in its usual place, along the rough position of the Lower Ward and portions of the Hive Ward exists the Aoskars ward. Expanding from there in the borders is the Skags Ward full of touts, bloods and information brokers as well as known for its high amount of Knights of the Post. Continuing from this tiny ward is the Lost Ward a place of largest concentration of poverty from where it continues all the way to Gelts Ward in place of Clerks Ward of today.
The year is known as 72 of Aoskars Rise, the tag for it was chosen only quite recently as a starting of new era. Indeed there is a strong sense of new era rising with the peak of Aoskar, the god of portals power a frequent murmuring about impending shaking off of her Serenity can be heard in the streets. It is well received around the streets by majority even, although it is not rare that the most vocal opposition is still casted to Mazes and weekly flayings aren't uncommon either however unlike what is expected result this only rallies more under the banner of Aoskars faith.
Aoskar is known as a deity unjudging supporter of exploration and open beliefs, through him have come philosophies such as Rule of Threes and Belief Shaping greatly more popular, in a sense revolutionary and major philosophies argued by only few. The opening of portals has opened avenues to public and great many planes to explore with ease for every planewalkers. It is without any argument the most prominent religion over any within the Sigil and perhaps even the Outlands. To some he stands as paragon for reasons of having been able to grow successful despite the rumors of his origin plane having become destroyed, as such he has become only deity allowed free access inside the Cage.
However there are other power groups as well, not casting aside in clear power is still her Serenity and the Dabus that keep order of the streets to great extent. Though the rebuses makes their communication obscure to many species have they kept quietly the rule and order, not quite in fashion a Primer would be familiar with, but the city has kept a balance between order, chaos, good and evil none the less. Those that step too far have been made an example through simple cruelty and brutality.
Another group is the Bloods Associates which is a meritocratic group of intellectuals believing to the philosophies of talents being importance of multiverse. Then there is the Jinxes which is group believing to the financial supremacy, power is not physical as much as distribution of capabilities of finances and economics.
The Story Begins...
A group of Aoskar followers has been assigned by a high priest of the Lord of Portals to explore an old dungeon in the name of exploration within the heart of the Outlands Spire, mainly there appears to be a curious anomaly that is yet unexplored that has caught the eye of the temple. It is not unknown that the closer you go to the Spire the weaker any magic grows, but within this place has been discovered a pocket where the magic indeed does work against all expectations and the temple wishes to know why... little so far is known, but the group has traveled from the gate towns for a week on a wagon toward the Spire, curiously enough initially all of them could feel the magic dissipating from them and to most spell slingers it might've seemed disheartening...
But as they proceeded further they could feel the memory of spells and the calling of deities rush in suddenly from an undistinctive invisible barrier, having reached the bottom of the Spire, towering to the skies in the far reaches and to the sides filling the entire horizon in its enormous size. Somewhere far above could be seen the Cage to fight against the concepts of infinity and comprehension. Only direction of possible source appears to be a single cave of this mountain fading to the dark depths in slow descent wide enough initially for four to go side by side...
There's one open wagon driven by two horses with which is a single driver that was recruited by the temple to deliver you here. He's not adventurer or traveler sort as much as driver. There's food enough for one and half weeks, the return trip should last one week. There's also camping supplies brought would such be required...
The temple has also naturally provided great rewards for the discovery.[/align]
((And here's where players come in. These are the things you'll want to fill:
Code: Select all
<What would your character want to do currently? If chit chat a plan, or try to establish leadership, go ahead.> --------------------------------------------- [b]Name:[/b] <the one that would've been told to other group members> [b]Description:[/b] <appearance/species/demeanor/posture and the likes> [b]Relations:[/b] <if somehow clearly related to other members, then whom?>Initial story will be a small-ish adventure before the story progresses so you'll get to learn party members better via action.))

