The Longest Night

*Midnight
Posts: 870
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Midnight »


Norman enters the hovel and the smell of rotting flesh. He sees an injured Tiefling laid out on some dirty sheets. The cuts across his leg and chest appear to have been made by a double bladed weapon, of the sought Norman has become very familiar with.

((Heal roll please.
*Selebius
Posts: 1073
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Selebius »


He kneels down by the man's side, examines the wound, tries to clean in and to apply some fresh bandages.

((Roll 10, 7 ranks, ability modifier +3 for a total of 20))
*Darkrob
Posts: 1097
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Darkrob »


Through all of this, John simply stands guard with Ben, ensuring nothing appraoches without him knowing about it. He also ensures he's near enough to Norman and Thist just in case the current crowd they've stumbled upon tries something unexpected.
*LiquidDreamer
Posts: 419
Joined: Thu Jan 01, 1970 12:00 am

Posted by *LiquidDreamer »


Thist stands watch along side John, with the occasional pat to the head to Ben. He keeps his eyes on the tiefs however, making sure to see if he sees any of them with any kind of magical weapon or magical abilities themselves.
*Midnight
Posts: 870
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Midnight »


John and Ben would see little to startle them for now, the group of six armed men is a powerful deterrent to would be thieves.

The smell made him think it, the examination only confirms it. Norman knows enough to know there is a good chance the tiefling will die if nothing is done.

Thist notice two of them carry weapons that bare arcane marks on them. Meaning they are probably magical.
*Selebius
Posts: 1073
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Selebius »


Norman cleans the wound as good as he can, then casts another Cure Light wounds spell on the tiefling, hoping to close the wound and prevent the infection from spreading.
*Midnight
Posts: 870
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Midnight »


//A second heal and a spelcraft roll please.
*Selebius
Posts: 1073
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Selebius »


(( heal: roll 15, +7 ranks, +3 ability for a total of 25. Spellcraft: roll 12 +7 ranks, +1 ability for a total of 20))
*Midnight
Posts: 870
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Midnight »


There is not just the infection from the wound, but something else something deeper seated that stopped it from being treated and led to the infection. As a cleric of Pelor Norman has read about the undead and the afflictions they carry. He knows this one. Mummy Rot.
*Selebius
Posts: 1073
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Selebius »


Norman looks up at them, his face serious, his smile gone. Getting up he steps away from the wounded tiefling lowers his voice.

"Mummy Rot. I cannot do anything for him, this affliction is far above what my magic can cure. Normal skills will fail as well. If we had a more experienced healer... perhaps you know somebody?"
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