Though I need to remind, the mageslayers still can't use any of those raise dead items, so it kind of sucks for them in these scenarios. ;) they can carry them around, but if they kill the only person able to use them in the room, they're kind of out of luck and that can inspire harsh feelings.Ceremorph,Jun 2 2016 wrote: 2. Have a spare Coin of Life on hand. What causes more rage than anything is that loss of XP when the loser has to respawn. Even IF you RP killing them, that realization of "oh crap, I'm going to have to grind for two hours to make this back" is harsh.
Some Pvp Advice

-
*Mr_Otyugh
- Posts: 2242
- Joined: Thu Jan 01, 1970 12:00 am

-
*Neethanial
- Posts: 231
- Joined: Thu Jan 01, 1970 12:00 am
If any mage slayer wants to PvP in that scenario, I would be more than happy to drop what I'm doing and go res someone in that circumstance. I doubt I'm the only one, but just throwing that out there. Hit me up on any of my characters. I have a dedicated healer specifically for situations like this. (Krysstal) She literally spends her free time scouring the planes for wounded and fallen, just to get them up and heal them.



-
*edmaster44
- Posts: 797
- Joined: Thu Jan 01, 1970 12:00 am
I don't pvp, i cvc.Character versus character because i always renain in character in order to expand upon our glorious rp agenda! *puts on hipster shades*

-
*Strawberry Jam
- Posts: 441
- Joined: Thu Jan 01, 1970 12:00 am
This, so much this ... why can't people understand that characters with race that hates evil and ugly and favors pretty and good, probably not going to be your friend if you're obviously a monster. It's perfectly fine to play a monster, but relish in it, don't expect everyone sees you as puff the happy dragon, or barnie the purple dinosaur.Neethanial,Jun 2 2016 wrote: Eh. People get offended when Nymphs hate Fiends (which is 100% lore accurate), or when a merchant tells an undead to pike off because they've been recently harassed by undead IC. Bottom line is, there's no way to please everyone. If you're playing a jerk, be a jerk. If you're a jerk in real life, that's your prerogative, but don't bring it here; there's no place for it.
I'd also comment that pvp is still in character, distinctions between pvp and other acronyms doesn't serve a purpose or change what happens. You don't have to fight to pvp either, you can still do it by creating a monopoly or refusing services.


-
*Godolia il Magus
- Posts: 80
- Joined: Thu Jan 01, 1970 12:00 am
Self-respect and respect are prerequisites to every game, even Chess. Being under a monitor while pretending to be another person (character) mustn't be an excuse to ruin their fun or other people's fun. What's fun for someone, like picking a character and robbing it of everything while reskilling it, might (legitimately) be a nuisance for others. Same is for words and emotes. "Est modus in rebus": there is a proper measure in things (especially if they're games, Editor's note).Neethanial,Jun 2 2016 wrote: Bottom line is, there's no way to please everyone. [...] It's important to have a little tact, sure [...]
I'd like to think I'll be always the first to apply this motto for all the future time, and the last one to break it. :)
p.s.
To avoid misunderstandings, I'm not saying you can't play your character, I'm saying everyone must be sure that their own playing, even if it's according to the role, doesn't become an excuse to oppress other people and their game... just for the fun of it. ;)

-
*Neethanial
- Posts: 231
- Joined: Thu Jan 01, 1970 12:00 am
PvP is somewhat rare on this server. The rules are simple enough, though there are some people here who deliberately ignore those rules (Specifically the one stating that the characters avoid each other for 24 hours). Here are a couple of things that might lessen a lot of the blatant OOC issues that occur.
1. If both parties are looking for a fight, take it to the Arena in the Gymnasium. There are healers, witnesses, and overseers who will prevent theft, unnecessary loss of life, dismemberment, or cheating (no getting help from other characters, and so on).
2. Determine ahead of time whether or not the loser dies. Not every fight ends with someone's death, but mechanically it's hard to avoid. Even if you mechanically die, it's easy to state that you were actually just beaten into unconsciousness. (Raise them, heal them if you want, but dont' say "you're dead" unless that was the intent)
3. This is the important one. Keep the IC responses to these things IC. IC actions based on OOC info or opinion is Metagaming. Nearly every single pvp situation I've witnessed has been the result of OOC beef. Knock it off. If your wizard doesn't like someone's dragon because they are invisible and tucked out of the way in the bazaar, that doesn't give your other character any reason or right to be a jerk to a character they've never met before or have no reasons to think poorly of.
This one is important because there's a lot of OOC info floating around, mostly because of the necessary OOC interactions. Get permission, make sure there are no hard feelings, do your thing, and let it go.
1. If both parties are looking for a fight, take it to the Arena in the Gymnasium. There are healers, witnesses, and overseers who will prevent theft, unnecessary loss of life, dismemberment, or cheating (no getting help from other characters, and so on).
2. Determine ahead of time whether or not the loser dies. Not every fight ends with someone's death, but mechanically it's hard to avoid. Even if you mechanically die, it's easy to state that you were actually just beaten into unconsciousness. (Raise them, heal them if you want, but dont' say "you're dead" unless that was the intent)
3. This is the important one. Keep the IC responses to these things IC. IC actions based on OOC info or opinion is Metagaming. Nearly every single pvp situation I've witnessed has been the result of OOC beef. Knock it off. If your wizard doesn't like someone's dragon because they are invisible and tucked out of the way in the bazaar, that doesn't give your other character any reason or right to be a jerk to a character they've never met before or have no reasons to think poorly of.
This one is important because there's a lot of OOC info floating around, mostly because of the necessary OOC interactions. Get permission, make sure there are no hard feelings, do your thing, and let it go.

-
*Godolia il Magus
- Posts: 80
- Joined: Thu Jan 01, 1970 12:00 am
4. Always document what happened before, through and after the pvp roleplay, thanks to the evergreen screenshots. No more tears for anyone, fun for everyone. :D

-
*Mr_Otyugh
- Posts: 2242
- Joined: Thu Jan 01, 1970 12:00 am
I've been in all sorts of PvP encounters, my personal go-to guide is to always have my IC reactions and behavior reflect things in as certain terms as possible where things are going. I "force" my opponent to make the choice knowing where it will lead. To this, I use gradual escalation... make sure I start by adding one or two more levels of preparedness for conflict so the opposition has every chance to back away if they wish. Practically use methods I'd use to anyone I'd think were a little slow, so there's no uncertainty.
Aftermath is something the two should also discuss either before or after the fight has happened, this should be either sorted out OOC or IC, but give some kind of conclusion that can be agreed to.
Loser in a fight should always be willing to offer a "partial memory loss" for the favor of the winner. Otherwise anyone getting attacked will automatically be on the winning side since even if they get beaten, they have irrefutable evidences, and that wouldn't be fair in most cases.
Another thing, this is for the winners. Let the your opposition lose gracefully, try to leave them a saving grace in their efforts. This almost always make sure the OOC problems are dissolved since they realize it wasn't personal, just IC and narratively they aren't being ridiculed, just that their effort and loss are acknowledged.
Aftermath is something the two should also discuss either before or after the fight has happened, this should be either sorted out OOC or IC, but give some kind of conclusion that can be agreed to.
Loser in a fight should always be willing to offer a "partial memory loss" for the favor of the winner. Otherwise anyone getting attacked will automatically be on the winning side since even if they get beaten, they have irrefutable evidences, and that wouldn't be fair in most cases.
Another thing, this is for the winners. Let the your opposition lose gracefully, try to leave them a saving grace in their efforts. This almost always make sure the OOC problems are dissolved since they realize it wasn't personal, just IC and narratively they aren't being ridiculed, just that their effort and loss are acknowledged.

