Some Spells I Am Curious About Rule Wise

*Ceremorph
Posts: 1125
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Ceremorph »


Sigil is a city of millions. Aside from the list of epic PCs with access to spells of the highest levels, you'd have to assume that people able to cast spells like regeneration and raise dead would be few and far between. Take into account the rather "mercenary" character seen in most planewalkers, and there would never be enough "true" healing to go around... and when it was available, its cost would be well out of the reach of the general populace. Obviously, things are a bit skewed when you look at it from an NWN2 perspective, but considering the truth in that, as well as just how dangerous Sigil can be even in the "good" parts of town, it's almost surprising there aren't MORE people running around with missing limbs and such.

And as for dealing with catastrophic injuries to your own character, that is entirely up to the player. Some will obviously never wish to show a scar to their "beautiful" character whose persona they don't wish to change, while others will be more than willing not only to show a life lived at the brink of death, but be willing to RP it as well. But... on the other hand, it's also up to the character just how severe the wounds they take are. Let's take two young adventurers, Bob and Jill, a pair of rogues, as an example, wandering down into undersigil. Both of them make short work of spiders and goblins, but not at the expense of being hit. Jill carries healing potions, and is quick to quaff them when hurt, or else to take quick rests to use healing kits upon herself (RPed by the player; not saying all of this actually would have to be acted out or anything!). Thus, when she returns to the surface, she will look relatively unblemished, and will be unlikely to carry any permanent scars from the ordeal. Bob, on the other hand, is a "tough guy" and will keep fighting until he absolutely MUST rest (again, RPed by the player). Most likely, Bob will resurface showing quite a few bruises and cuts, but will take pride in his battle scars.

Now, let's say that Bob and Jill go a bit too deep, and are ambushed by a group of elite bugbears, and are taken below zero HP. When they awaken in the mortuary, it's up to them how they're going to deal with the experience. Bob might RP that one of the bugbears stabbed him... a deadly wound, but one that would show only a minor scar. On the other hand, suppose Jill decides that she was beaten nearly to death with a warmace... the dustmen may have set and splinted her broken bones, but her shattered cheekbone and the compound fracture of her thigh may make her unpleasant to look at and limping... considering her vanity, finding the services of an experienced magical healer would be paramount, and she may be willing to undertake an unpleasant task in order to obtain his services.

What happenned here? By a willingness to show frailty, while Bob is ready to rush off and grind again, Jill has just put herself into a position to expand her RP circle in ways that don't involve "hey, who wants to go grind XP in the beastlands?", as well as making it more likely that she will wind up becoming part of larger RP.

Just my own two cents... but you gotta admit it makes sense.
*Product of Void
Posts: 355
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Product of Void »


I believe I read that no character truly dies until player wants it. Meaning you woke up near death in the dustman's place.

Question is on other spells Regeneration, raise dead, resurrect etc.

I remember a comment that raise dead will not always work due to to much trauma and not wanting to return. Also someone said that their are cleric spells to mend lost liimbs regrow them etc.

Then why are there people limping? or with one eye? or scars even? I figured such spells were merely something that helped close a wound. Nor repairing or regrowing lost parts. Raise, resurrect etc I figured were all OOC spells were you just treated them or helped them wake up from being unconscious.

would like staffs opinion on this.

My worry is things become much as follows.

cleric "Rise shope keep and tell me who murdered you?"
Shop keep "It was eric the red that bastard"
Hardhat "ah well he was dead a week you owe him a weeks worth of wages". *to eric the red*

Large human enters temple "hey cleric I need a favour, See this bag of ash is from mendal the enchantress darn lich got the drop on her. This jar of pieces is Smed he charged the blue dragon and well this is what it did not eat. Before you fix them I really need Edmin the uber raised see he told an half-orc that his mother was a street whore and the orc tore off his arms and legs then beat him to death with them. I am hoping Edmin is revived he will go mend al the broken furniture then pay the ten jink we owe for drinks. After you finish fixing all them I need you to mend this scar , a few bite marks and my acne. Pluss need a few healing poitions, a resutration as well perhaps cure disease. Going to go try to court that vampire down the road if things go well will need them *nudge nudge*.".
*Lost and not Found
Posts: 497
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Lost and not Found »


Look at the Regenerate spell descriptions:
d20 SRD: http://www.d20srd.org/srd/spells/regenerate.htm
NWN2: http://nwn2.wikia.com/wiki/Regenerate

Look at the Raise Dead spell descriptions:
d20 SRD: http://www.d20srd.org/srd/spells/raisedead.htm
NWN2: http://nwn2.wikia.com/wiki/Raise_dead

Look at the Resurrection spell descriptions:
d20 SRD: http://www.d20srd.org/srd/spells/resurrection.htm
NWN2: http://nwn2.wikia.com/wiki/Resurrection

Look at the Heal spell descriptions:
d20 SRD: http://www.d20srd.org/srd/spells/Heal.htm
NWN2: http://nwn2.wikia.com/wiki/Heal_%28spell%29

And some spells that do not exist in NWN2:
d20 SRD;
True Resurrection: http://www.d20srd.org/srd/spells/trueResurrection.htm
Contingent Resurrection: http://www.d20srd.org/srd/epic/spells/c ... ection.htm



The thing is, you do not always have a cleric at hand to fix you up. Also, there are types who would take pride in their lost limbs and scars, etc.

As for your worry on how things might end up, I'd reccon the things are already like that. ;)
*Product of Void
Posts: 355
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Product of Void »


I know what PnP says that does not matter what staff says rule for server does.

I have had issue in the past and present with people and such things.

X "tortures character cutting them etc"
Y "regenerates and smiles* "I R used to pain lolz noob".

z "cuts off a finger to prove a point"
A "umm you want me to sew that back on? perhaps maybe put a gollem pinky there? oh oh we could put like a second thumb there that would be SWEEEEET.

unless undead pain exist for it all and pain sucks. Even if undead channel positive energy into them and I am sure they will have a bad day.
*Lost and not Found
Posts: 497
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Lost and not Found »


Sorry, but I do not think I quite follow you today.

As for the fingers, unlike in movies, it doesn't really hurt.
Blood loss can be an issue, but getting punched to the nose hurts more.
Signed: - I got experiences with my fingers falling off.
*Mr_Otyugh
Posts: 2242
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Mr_Otyugh »


For RP purposes they work as in PnP, spell components and all... for general playing like casting raise dead while hunting, I'd count as "falling unconcious and healing them" or just healing them when no roleplaying or components are implemented.

Raising someone from death should be difficult, so I think the roleplayed deaths requires the spell component costs and some roleplay effort... other times, I don't think the things should be count as death since death only loses its meaning if you can raise or resurrect everyone without any problems.
*Lost and not Found
Posts: 497
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Lost and not Found »


Am I wrong to presume that the "Coins of Life" should be left for the "other times"?

//// With the exception of someone making a "high" level priest for RP resurrections and using the coins instead of spending months to level the berk.
*Mr_Otyugh
Posts: 2242
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Mr_Otyugh »


Yeah, coins of life would work the same as it practically makes raise dead.
*Product of Void
Posts: 355
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Product of Void »


and the views on regeneration? allows re-attaching limbs or using cleric abilities to mend lost things?

*starts pondering why anyone would be a legless beggar*
*Minotaurs88
Posts: 74
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Minotaurs88 »


Not everyone gets the graces of a cleric to heal them. Also some character don't enjoy having divine magic healing them. Many reasons to explain "why" folks loose limbs. Though I'm curious to hear the view of it for the server. :drool:
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