Mick64,Sep 9 2015 wrote: I'm curious what you'd make of this then. On another server I had a character, he was a wizard. He was generally a nice (if shy) guy. He'd protect his friends if needed, and even random strangers if there wasn't -too much- risk involved. He enjoyed his power but didn't use it to hurt innocents..... and he was Lawful Evil. Because he was a necromancer, and the raising of undead tainted his soul. He was brought up to think it was a normal thing to do, so he didn't see anything wrong with it. He wasn't pretending to be nice. He was genuinely rather nice.
This is what I mean by alignment not influencing actions, but the opposite. His alignment didn't make him do evil things. The one evil thing he did made his alignment evil.
The difference there is that his outlook isn't Evil, the ability he uses is. That is very different from a character with an evil outlook. (Incidentally, you mostly described Brindas on Port of Shadows). Associating with fiends or raising the undead or using this with the [Evil] descriptor will make you evil regardless of intent, because it does. It's useless to apply logic here, and Wizards (and TSR before it) said so. There's no intention, only action.
For everything else, however, intention matters. Messing with the soul, working with fiends, making sentient undead, these things are exceptions. Fireball, however, a spell that is generally used to make things not on fire now on fire (lethal to many creatures) is not. Intention absolutely matters here. I cast a fireball on a crowded group of people to kill them all.... chaotic evil, probably. I cast fireball on someone, and a kid was invisible, unbeknownst to me? Not evil. Yes. A kid died. Yes, my good or netural.. or... hell, it's a kid, even my evil characters will probably feel bad about it... but it's not evil. I didn't mean to kill a kid. So the action remains... whatever it was for fireballing the person I intended - anywhere from LG to CE or even not an alignment at all if it was something like warfare.
You can add gray if you want, even in D&D. Same situation, someone tells you "watch out, there's kids around that have been made invisible!". Well, ***.
But for the most part, that's what i meant. A character can have dilemmas, two characters of the same alignment could come to VERY different conclusions in the above situation with the intelligence.
So I guess what I'm saying is that alignment both guides future actions and is determined by previous ones. It does not DEMAND specific future actions, however, which is where I think people start railing against "you can't tell my character what to do". No one (should) be saying that, but your alignment is a good predictor.
Well, that came a long way from your example, I guess my answer is "What I said doesn't apply to actions classified as "always evil"." but there's very, very few of those. Also, associating and helping fiends is one of them.. which is another reason it's better to not have fiends running through poppy fields naked with nymphs while breastfeeding orphaned celestials.