I wanted to finally get a set of items for my Demonologist's Erinyes since she got her final upgrade, but I am still very afraid to invest probably most of my character's gold in items that I can so easily lose if my internet lets me down for more than a couple minutes (which sadly happens often enough, Brazilian internet is probably one of the worst if not the worst).
I was wondering if it would be possible for me to have all items screenshotted for a possible refund as a "safety measure" in cases where they could be lost not due to me having the Erinyes killed and not being able to reach her remains again, but in situations out of my control, like the internet problem described.
Could I hear opinions from players/EMs/DMs on that? I would like to know if it sounds like a sort of favoritism or if this is the kind of thing I shouldnt ever take for granted.
Thanks.
Question On Item Refunding


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*Mr_Otyugh
- Posts: 2242
- Joined: Thu Jan 01, 1970 12:00 am
In the past any items given to summons/henchmen has been pretty much unrefunded. It sounds like it would lead into a lot of refunding when everyone does it, because why not if it's guaranteed. Thus leading to high increase in administrative time not spent on something more productive. Generally speaking a good rule of thumbs is to equip them only with items you are willing to lose due to the unreliability of nwn2 in general.


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*Ceremorph
- Posts: 1125
- Joined: Thu Jan 01, 1970 12:00 am
Not to mention, we don't really want every summoner having a pet equipped with Gnarlthorn or a Shard...

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*Devil's Elysium
- Posts: 80
- Joined: Thu Jan 01, 1970 12:00 am
For reference, she (and the Faction henchmen, at least the Doomguard) will certainly drop all her loot on death. If you crash, a reasonable alternative is to have her OOCly murdered.

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*FiveWhats
- Posts: 41
- Joined: Thu Jan 01, 1970 12:00 am
Would a summon/henchman killswitch be possible to implement? Never had too much trouble getting summons to stop being alive, but it'd be convenient to have the option to save some time.

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*dogo
- Posts: 23
- Joined: Thu Jan 01, 1970 12:00 am
Yes, I know that, even tho some attack spells will not work on the Erinyes, I had to kill her OOC a couple times when I was testing if she would accept shields, which weapons, armor, etc.Devil's Elysium,Oct 23 2015 wrote: For reference, she (and the Faction henchmen, at least the Doomguard) will certainly drop all her loot on death. If you crash, a reasonable alternative is to have her OOCly murdered.
The problem is that if I lose connection (or crash) she despawns after a certain amount of time. If its a crash, no big deal, I can manage to log back in. If I lose connection and my internet takes longer than, say, 15 minutes to return, she will be gone with all items. But its ok, I was in doubt and the DMs shone in to say it is supposed to be like that, so no items for her sadly =(
As for the killswitch, it would make things more practical and less immersion breaking than casting 3 Polar Rays on her when others are present. So it would be a QoL improvement, but nothing essential IMHO. What would be absolutely fantastic would be something similar to the Merchant Wand, but instead of copying items into a chest, providing the Erinyes with copied items from your inventory. But even as I say that I can see the problem of killing the summon and getting said items (unless it is possible to tag the summons as Non Drop).

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*Devil's Elysium
- Posts: 80
- Joined: Thu Jan 01, 1970 12:00 am
As much as in your case it isn't particularly gamebreaking, if they were to allow "autoequip set" wands for henchmen, it would make a very large number of already well established characters basically double in power. My oldest character (who can already solo the entire game) would suddenly be able to equip his henchmen with equipment that would make them better than most PCs at zero risk and practically zero cost. I think "my pet can solo your entire party blindfolded" is something that leads to players feeling powerless and frustrated.
e: Oh! The killswitch is probably a good idea though.
e: Oh! The killswitch is probably a good idea though.

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*dogo
- Posts: 23
- Joined: Thu Jan 01, 1970 12:00 am
Ah yes, I can certainly see that. I confess I was looking at it from a new player perspective. And dont take me wrong, with my usually unstable connection and lack of knowledge of the server and creatures and areas, I dont think Yskandar would have reached his level without the Erinyes, she is that good already.

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*Ceremorph
- Posts: 1125
- Joined: Thu Jan 01, 1970 12:00 am
Dogo, you should have a feat called "release binding". Keep that on your quickbar, as it's a single-click unsummon for your henchman. Blackguards and shadowdancers get the same feat, while golem masters can rest and re-use their control device to unsummon. Meanwhile, the thugs and slaad stones and mechanids all generate an unsummoning device (looks like a feather) in your inventory.
