A short while ago someone said that a neat concept would be to make a Druid of Sigil. One who revers the city much like a regular druid revers the wilderness. It was a neat concept that made a lot of sense. I, however, tend to shy away from caster characters. Call me a sucker for epic punishment but I like my melee characters. Always will... so, keeping that concept in mind I made a Ranger of Sigil. He's a Dwarf. Wears (what appears to be) shiny armour, wields two war axes and (for some reason) really really hates planar creatures. He feels they are ruining how *he* thinks Sigil should be. It's a neat build (Ranger/Fighter) and his RP concept is fun to play. Problem is, however, most of his earned Ranger abilities do not work in Sigil. They only work in *outside* environments. Essentially he's nothing more than a two weapon fighter while on home soil... or turf... or cobble... or whatever the streets are covered with. I'd like to actually play him to, not only his RP potential, but also his class potential.
So anyhow, for better or worse, would it be possible to have the little box unchecked (in area properties) that makes the area *indoors*?
Either way... thanks for the consideration.
Can The City Be Set As Outside?


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*ManyFaced
- Posts: 69
- Joined: Thu Jan 01, 1970 12:00 am
I'd love this. Rangers really tend to get the short end of the stick and the 'outside' parts of the city being considered outside would be great!



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*Mr_Otyugh
- Posts: 2242
- Joined: Thu Jan 01, 1970 12:00 am
Also technically by DnD rules it would work in 'natural' places, not in 'exterior' like Obsidian made it work. So it would not work in cities in reality (as they aren't natural.. well maybe very few exceptions, but Sigil is definitely not natural).


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*Kree
- Posts: 63
- Joined: Thu Jan 01, 1970 12:00 am
Mr_Otyugh,Jul 1 2010 wrote: Also technically by DnD rules it would work in 'natural' places, not in 'exterior' like Obsidian made it work. So it would not work in cities in reality (as they aren't natural.. well maybe very few exceptions, but Sigil is definitely not natural).
How is a city any more unnatural than an anthill?
Well Sigil is special, I'll grant you that...

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*AniKai
- Posts: 65
- Joined: Thu Jan 01, 1970 12:00 am
<_< agree. For some a city is more "natural" enviroment than nature.Kree,Jul 1 2010 wrote:How is a city any more unnatural than an anthill?Mr_Otyugh,Jul 1 2010 wrote: Also technically by DnD rules it would work in 'natural' places, not in 'exterior' like Obsidian made it work. So it would not work in cities in reality (as they aren't natural.. well maybe very few exceptions, but Sigil is definitely not natural).
Well Sigil is special, I'll grant you that...

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*xeneize
- Posts: 19
- Joined: Thu Jan 01, 1970 12:00 am
huh, you forget what rangers are, it only works in outdoors because you have Trees, grass, bushes, mountains, rocks, hills to hide on... you can't seriously think of making a city like Sigil natural outdoors
Only if you just want powergaming. Rangers are the Sentinels of the woods.
Of course you have the whole ideal of 'city ranger' but that's a complete different matter.
If you ask me, rangers should never be able to 'Hide in plain sight' in Sigil
But then again, what's the biggie? everyone has 1 level of Shadowdancer, it's at the charte
:ph43r:
Only if you just want powergaming. Rangers are the Sentinels of the woods.
Of course you have the whole ideal of 'city ranger' but that's a complete different matter.
If you ask me, rangers should never be able to 'Hide in plain sight' in Sigil
But then again, what's the biggie? everyone has 1 level of Shadowdancer, it's at the charte
:ph43r:

