So I've been playing almost solely as a Winter Wolf on the server, though I have tried the dragon and clay Golem as well, and have noticed a rather large gap between their AC/AB compared to their ECL counter parts.
Now i'm sure some of this has to do with my build, i'm by no means an expert in such things, But there are some imbalances that I think could be rectified.
Firstly, Is there a particular reason why a magical enhancement to a creatures Natural armor will not magical enhance said creatures natural armor? I understand how high of an AC something such as a dragon would be able to achieve, but if for instance we look at the Yuan-ti halfblood, the +3 is hardly recognizable once you have gotten basic equipment. To a further extent, the +5 received by the winter wolf is a nice early game bonus, yet this is something easily replaced by items.
Seeing as creatures don't have access to shields, could it be reasonable to perhaps lower the Natural armor they have from thick skin but allow it to stack?
Secondly, I know it has been brought up before, but is there any chance of reconsidering the ability to add enhancement bonus' to creature weapons? Even as a purely melee character with nearly as high of an AB i could reasonably achieve, I'm still nearly 10 or more lower then my ECL counterparts, a large some of such are from +5 weapons (some even +6 or 7 vs certain things). While there are scrolls one could buy to help counter this some (i.e. GMF scroll which only gives +3) the effects are very short duration (9 mins) and are quite expensive to maintain short of being and or having a Druid/ranger to follow you around (Also only met one druid thus far ). If we look at an artifact which may reach upwards of +5 ab which may be worth around 45k and then to the nearly 200 jinks a dispellable GMF scroll is worth (not to mention the 20+ some UMD just to use such a scroll) We are looking at 33 in game hours worth of scrolls before you begin out spending the cost of an artifact.
On this point, I know a necklace with GMF uses was mentioned as a potential item to add, Is this something that has been considered?
Anyways, kind curious what people think, but please don't blurt out things unless you have spent a considerable amount of time as one such creature (upwards of ecl 25)
Creatures/golem's



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*zethrenx99
- Posts: 116
- Joined: Thu Jan 01, 1970 12:00 am
:D That will help a ton if I can find one!


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*zethrenx99
- Posts: 116
- Joined: Thu Jan 01, 1970 12:00 am
If you can enchant your own fangs then why couldn't some one enchant your fangs IRP? and if thats the case then would it not be possible for a DM or EM to simply take whatever from an enchanter and add the whatever to the fangs? Or is this simply a flaw in the game mechanic and fangs should never be enchanted?


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*R0ninknight
- Posts: 57
- Joined: Thu Jan 01, 1970 12:00 am
I hereby suggest crafting blueprints that are used on a target creature instead of a target item. It would be spreading out skills more but I could see the Heal skill being a further skill requirement if balance is a concern. I see no reason ICly why Byronius can't tinker with Yuki's fangs if Yuki is willing to hold still through the dentistry long enough. :) They're really just daggers made of enamel and bone- not that hard to work with if the situation is cooperative.
Edit: This would be a great further use for the Skill Focus feats.
Edit: This would be a great further use for the Skill Focus feats.

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*zethrenx99
- Posts: 116
- Joined: Thu Jan 01, 1970 12:00 am
And to be fair they are coated in silver :o . . . so just Silver Daggers!

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*R0ninknight
- Posts: 57
- Joined: Thu Jan 01, 1970 12:00 am
Its worthy of note too when you look at crafting: wearing celestial feathers gives DR 5 unless its Evil and vice-versa for demon scales. Well..... how often does a paladin fight against Good? That means he or she should be wearing the demon scale armor (um.... what?) because Evil can't pierce it, Good can, and you're never going to fight Good. {I reject the travesty that is Mercuria. I usually pretend that portal doesn't exist unless I really, really can't for the sake of the RP of others.}
So... wearing the feathers would be cool and make a lot more sense ("Hey buddy, can I borrow some of your shed feathers over time?" "Oh sure, my paladin friend. Enjoy.") but its not practical at all- worthless, in fact, except for RP.
You have to try to look like a demon to be more effective at fighting them. Is everyone okay with that?
So... wearing the feathers would be cool and make a lot more sense ("Hey buddy, can I borrow some of your shed feathers over time?" "Oh sure, my paladin friend. Enjoy.") but its not practical at all- worthless, in fact, except for RP.
You have to try to look like a demon to be more effective at fighting them. Is everyone okay with that?

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*Mick64
- Posts: 490
- Joined: Thu Jan 01, 1970 12:00 am
Don't look at it as "Celestials grew feathers to protect from other celestials" as much as "Fiends develop weapons capable of piercing the DR of their enemies". Going the opposite route for DR means that when your paladin casts Bless Weapon, suddenly his sword can pierce celestial DR but not fiend DR? That's a lot worst then the feather thing.
