- No, I actually want to challenge you to... ... follow the evidences, instead of trusting the player saying it wasn't them. [i]Make a conclusion based on those findings, and assume there's more room than total denial or total acceptance in between.[/i] ... have your character become angry about something, and act according to it. [i]Pick a fight verbally, or if things go too far then even non-verbally, get the character genuinely aggravated/offended about something.[/i] ... get your character irrationally afraid about something. [i]Consider there to be more levels of fear than just flailing arms and screaming. Instead, fears are something that can be overcome, but they are deterring you not to.[/i] ... have your character adopt an "addiction". [i]I don't necessarily mean drugs or alcohol or other such obviously hazardous substances. You can become addicted to a lot of things. With addiction I mean something which they'd so rather do, that they are neglecting their duties.[/i] ... get the character have some (IC) racist traits. [i]Actual evil exists, and even more so, many species are actually and literally evil. Planescape or not, most outsiders are still manifestations of extremes, they aren't relatable or deserve understanding, they're weird and creepy, and you'd rather not have them next to you because of outlandish smell they extrude, their piercing gaze is creeping you out, the aura makes you feel sick. The point is, most races are weird and aren't supposed to get along together, mostly because of nurture. This goes to the side of playing them as well by the way.[/i] ... act upon jealousy the character has. [i]The character decides to try to do something about being a jealous of someone else. Either by attempting to take what the others have, or by trying to achieve better than the others in a competitive fashion.[/i] ... have your character be manipulated successfully into something. [i]The character feels compelled enough to at least act part of the way as suggested by the manipulator. They've made a fair enough case to not be dispelled right away.[/i] ... become inconvenienced by physical, magical or mental penalty. [i]The character becomes injured, cursed, sick or otherwise detrimented enough to not be cured or treated by a single spell. Time to find a treatment![/i] [/li]
If you wonder why, well I believe a game should be played by the way it was intended to. The less dysfunctionally people get along, the more room there is for character growth for everyone, the teachers and the students alike.
