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Regarding The New Ui
Posted: Sun Mar 06, 2016 12:00 am
by *Mr_Otyugh
I just noticed the new UI lets me see anyones exact hit point value by right click-targetting. Effectively bypassing the "level not shown" matter. I'm not sure if that was considered when the UI was implemented, because it can lead to some pretty nasty metagaming real quick.
Regarding The New Ui
Posted: Sun Mar 06, 2016 12:00 am
by *Tomekk
It also makes lengthy names unreadable by squeezing them into a small square... its not a very responsive design.
Regarding The New Ui
Posted: Sun Mar 06, 2016 12:00 am
by *Ceremorph
I've posted in the Tester boards. Hopefully clangeddin sees and gets me a fixed version today.
Regarding The New Ui
Posted: Sun Mar 06, 2016 12:00 am
by *Hydra
Also it makes the UI a bit more blocky than it already was and as a personal subjective opinion a more neutral color than green would be better.
Regarding The New Ui
Posted: Sun Mar 06, 2016 12:00 am
by *Darkrob
On the character sheet can it be made that once we open the drop menus (basic info, class etc) that they stay open... at least until you log off?
Regarding The New Ui
Posted: Sun Mar 06, 2016 12:00 am
by *Tomekk
Why was it necessary to even change the selection box and party list? The new design character info screen looks great, but this party list and selection box has zero improvements over the old one... in fact, its a downgrade. It takes lengthy names and jams them into a small box, which also looks rather mundane compared to the old one's actually stylized borders.
Regarding The New Ui
Posted: Sun Mar 06, 2016 12:00 am
by *Clangeddin
Darkrob,Mar 6 2016 wrote: On the character sheet can it be made that once we open the drop menus (basic info, class etc) that they stay open... at least until you log off?
Yes, this can be done. It's very easy to do, I'll see if I can send a version with this fix (along with the HP of other players not shown) to Ceremorph right away.
Regarding The New Ui
Posted: Sun Mar 06, 2016 12:00 am
by *Altair
Admittedly, it does rather look somewhat unpleasant.
Regarding The New Ui
Posted: Sun Mar 06, 2016 12:00 am
by *Clangeddin
The party/target window looks can be changed (that may take a little more time) or even reverted back if the community does not find them pleasant of course. On a personal level I find the default party and target UI to look terrible but that's just my opinion I guess.
I'll just say that the thing was displayed almost a month ago in the Player Contribution section and has been on the test server for some days already, so far I never received any kind of feedback about the looks if they were good or not apart from Ceremorph's (she said she liked it and wanted to implement it). Since no one else complained I thought the looks was fine.
Regarding The New Ui
Posted: Sun Mar 06, 2016 12:00 am
by *DigitalDragoon
It could stand to do with some readjusted appearance wise. Would it be possible to return to the original rounded framing shape on the UI, with the colors and texture currently used in our planescape style loading bars?