New Weapons

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*Joru de Thagrus
- Posts: 48
- Joined: Thu Jan 01, 1970 12:00 am
Hi. I had a friend make me these weapons. There are 2 halberds, a falchion and a chinese dao that I would like added to the longsword section. Can someone please put them in the game? How do I submit the files?


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*Ceremorph
- Posts: 1125
- Joined: Thu Jan 01, 1970 12:00 am
Hopefully you've got MDB files as well as texture, tint, and normal maps for each.
We'll take a look at them and if they are appropriate, we'll add them to the module and appearance changer.
We'll take a look at them and if they are appropriate, we'll add them to the module and appearance changer.

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*Joru de Thagrus
- Posts: 48
- Joined: Thu Jan 01, 1970 12:00 am
Ummm.. I don't know what any of that stuff means. The files are polygons. They are Blender files.

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*Ceremorph
- Posts: 1125
- Joined: Thu Jan 01, 1970 12:00 am
NWN2 uses .mdb files for models. Your modeler will need to use a special plugin to convert the blender format. This one should work, it's from the Nexus:
http://www.nexusmods.com/neverwinter2/mods/886/?
And here's additional information about the .mdb format:
http://nwn2.wikia.com/wiki/MDB_Format
In addition, there are generally three .dds graphic files that go along with it. The texture map determines the actual appearance of the object, such as a stone or metal texture; the normal map causes that texture to take on a 3d appearance rather than just look like a sticker slapped on the object; the tint map determines what parts of the object can be recolored using the red, blue, and green channels.
Without these, your item is going to be worthless to us.
http://www.nexusmods.com/neverwinter2/mods/886/?
And here's additional information about the .mdb format:
http://nwn2.wikia.com/wiki/MDB_Format
In addition, there are generally three .dds graphic files that go along with it. The texture map determines the actual appearance of the object, such as a stone or metal texture; the normal map causes that texture to take on a 3d appearance rather than just look like a sticker slapped on the object; the tint map determines what parts of the object can be recolored using the red, blue, and green channels.
Without these, your item is going to be worthless to us.

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*Joru de Thagrus
- Posts: 48
- Joined: Thu Jan 01, 1970 12:00 am
Thanks Ceremorph. I will copy and paste what you wrote and send it to my friend. Hopefully he can make sense of it.

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*Joru de Thagrus
- Posts: 48
- Joined: Thu Jan 01, 1970 12:00 am
He's leaving the rest to me. I'll try my best to make sense of all this. If anyone is willing to do this I would be more then happy to compensate you with in game money or real money as long as I can afford it.

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*Joru de Thagrus
- Posts: 48
- Joined: Thu Jan 01, 1970 12:00 am
Somebody please help me with this. I promise I will do my best to make it worth your time.
