Areas

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*Minotaurs88
- Posts: 74
- Joined: Thu Jan 01, 1970 12:00 am
So, I just want to compliment the devlopers on what I've seen so far, I mean I get down under sigil, through the Smoking Hammer Inn (I think) and man. Let me tell you those cavern spiders and that whistling guy, JUST makes the atmosphere so good and creepy. Thumbs up.


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*Minotaurs88
- Posts: 74
- Joined: Thu Jan 01, 1970 12:00 am
Huh, Pasha? So is this where you been? I only like remember seeing you twice on that other server of which we will not speak. Well, thanks for the welcome, and its good to see ya too. :P

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*Minotaurs88
- Posts: 74
- Joined: Thu Jan 01, 1970 12:00 am
I noticed an odd occurance, and I'm not sure if it was inteded or hasn't been fixed or if its been to you guys attention but the Whistling Statuehead, wouldn't let me turn in his eyes from the Teifling necromancer? Do I need more than one of the item?


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*Mr_Otyugh
- Posts: 2242
- Joined: Thu Jan 01, 1970 12:00 am
Yeah, it's only that one item required. (but what cryptc said also applies)

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*Minotaurs88
- Posts: 74
- Joined: Thu Jan 01, 1970 12:00 am
Alright, I'm go on the fact that most, areas have already been tested I'm just slowly exploring the server and gaving good kicks and laughs out of it. 


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*Minotaurs88
- Posts: 74
- Joined: Thu Jan 01, 1970 12:00 am
Oh, man the Astral Plane (Ship) is crazy mad. I like, the back ground with the floating rocks, oh its sweet. Can't wait for it to be finished.

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*nuthouse2k
- Posts: 15
- Joined: Thu Jan 01, 1970 12:00 am
I've been thinking...
How about some shop/city areas on the planes to make them seem more "alive".
Adding a few quests from a city merchant or something simnilar, would do wonders, I think. I know it's a lot of work (and you guys are doing great work), but it might be worth keeping in mind at least for developers in the future.
Kind regards
Nutty
How about some shop/city areas on the planes to make them seem more "alive".
Adding a few quests from a city merchant or something simnilar, would do wonders, I think. I know it's a lot of work (and you guys are doing great work), but it might be worth keeping in mind at least for developers in the future.
Kind regards
Nutty

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*MadPorthos
- Posts: 148
- Joined: Thu Jan 01, 1970 12:00 am
Do you mean quests FOR the shop owners in the bazaar that take a player out onto the planes to get items or resources and return them?
Or did you mean having shops or settlements out on the planes? If the former, yeah I think alot of us have been thinking that some quests and activities that would draw players out to planes, even ones that they have already "surpassed" for fun or profit would be good.
But I think the idea of having shops, bars and merchants in the outer planes was stated as a risk of creating other hubs where the players might gather and make it hard for people to locate others to roleplay with because they are all hanging out at the newest gate town or planar bar.
Or did you mean having shops or settlements out on the planes? If the former, yeah I think alot of us have been thinking that some quests and activities that would draw players out to planes, even ones that they have already "surpassed" for fun or profit would be good.
But I think the idea of having shops, bars and merchants in the outer planes was stated as a risk of creating other hubs where the players might gather and make it hard for people to locate others to roleplay with because they are all hanging out at the newest gate town or planar bar.
