Areas

*Minotaurs88
Posts: 74
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Minotaurs88 »


So, I just want to compliment the devlopers on what I've seen so far, I mean I get down under sigil, through the Smoking Hammer Inn (I think) and man. Let me tell you those cavern spiders and that whistling guy, JUST makes the atmosphere so good and creepy. Thumbs up.
*Pashan01
Posts: 304
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Pashan01 »


*grins* Aint they just the greatest *huggles the Fantastic Foursome - Cryptc, MrO, Pelhikano and Eandril* superb work *wonders which is the bendy one*

And welcome Minotaurs88, nice to see you around and about :)
*Minotaurs88
Posts: 74
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Minotaurs88 »


Huh, Pasha? So is this where you been? I only like remember seeing you twice on that other server of which we will not speak. Well, thanks for the welcome, and its good to see ya too. :P
*Minotaurs88
Posts: 74
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Minotaurs88 »


I noticed an odd occurance, and I'm not sure if it was inteded or hasn't been fixed or if its been to you guys attention but the Whistling Statuehead, wouldn't let me turn in his eyes from the Teifling necromancer? Do I need more than one of the item?
*cryptc
Posts: 866
Joined: Thu Jan 01, 1970 12:00 am

Posted by *cryptc »


The quest isn't quite finished implemented I'm afraid. Will take a while to iron out all the small issues :)
*Mr_Otyugh
Posts: 2242
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Mr_Otyugh »


Yeah, it's only that one item required. (but what cryptc said also applies)
*Minotaurs88
Posts: 74
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Minotaurs88 »


Alright, I'm go on the fact that most, areas have already been tested I'm just slowly exploring the server and gaving good kicks and laughs out of it. :oldlecture:
*Minotaurs88
Posts: 74
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Minotaurs88 »


Oh, man the Astral Plane (Ship) is crazy mad. I like, the back ground with the floating rocks, oh its sweet. Can't wait for it to be finished.
*nuthouse2k
Posts: 15
Joined: Thu Jan 01, 1970 12:00 am

Posted by *nuthouse2k »


I've been thinking...

How about some shop/city areas on the planes to make them seem more "alive".

Adding a few quests from a city merchant or something simnilar, would do wonders, I think. I know it's a lot of work (and you guys are doing great work), but it might be worth keeping in mind at least for developers in the future.

Kind regards
Nutty
*MadPorthos
Posts: 148
Joined: Thu Jan 01, 1970 12:00 am

Posted by *MadPorthos »


Do you mean quests FOR the shop owners in the bazaar that take a player out onto the planes to get items or resources and return them?

Or did you mean having shops or settlements out on the planes? If the former, yeah I think alot of us have been thinking that some quests and activities that would draw players out to planes, even ones that they have already "surpassed" for fun or profit would be good.

But I think the idea of having shops, bars and merchants in the outer planes was stated as a risk of creating other hubs where the players might gather and make it hard for people to locate others to roleplay with because they are all hanging out at the newest gate town or planar bar.
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