Thoughts for Crafting
Posted: Thu Dec 24, 2009 12:00 am
Okay, so I'm making a new topic for this rather than simply dropping it at the end of the "things you'd like to see in game" thread.
So... I'm at the point where my character is getting others to enchant items for her, and also seriously considering making a new enchanter character. And I truly do appreciate the usage of the SoZ crafting method rather than the old clunky "everybody has every recipe because we got 'em off the internet" method.
However... what we are running into are the limitations of only having certain capabilities. Yes, I know that we're still actually in Beta, but having looked into item special properties in the toolset I'd like to suggest some things that could be added to items via crafting that, when combined with the "three enchantment" limitation, could make for some very pressing decisions, without "breaking" the game.... Also, these could be tied to specific spells to make sure that no one character would be able to single-handedly craft every item in the game....
Weapons
Extra Damage:
Bludgeoning
Piercing
Slashing
Sonic
Holy
Unholy
Anarchic
Axiomatic
Special Feats:
2-weapon fighting
Combat Expertise
Rage
Cast Spell On Hit:
Inflict Light Wounds
Bane
Cause Disease
etc.
But as an example of what could be done, let's take the bludgeoning enchantment. This would be something more popular among clerics, as they are more likely to focus upon blunt weapons. So... the spell component could be "weapon of impact", a spell only clerics can cast. In addition, rather than requiring gems and essences, the recipe could call for the consumption of two bars of cold iron and a +1 warmace (which I find an interesting option, giving the possibility of crafting an item which will in turn craft another item).
The same thing could be done with spells from the druid, ranger, and paladin spell lists, and perhaps even blackguard, warpriest, harper agent, and assassin spell-like abilities. Personally, I find the thought of having to visit a paladin (and likely prove your worthiness to them) in order to have your weapon made holy not only interesting, but also fitting in preventing half-demon blackguards from running about with holy swords...
So... I'm at the point where my character is getting others to enchant items for her, and also seriously considering making a new enchanter character. And I truly do appreciate the usage of the SoZ crafting method rather than the old clunky "everybody has every recipe because we got 'em off the internet" method.
However... what we are running into are the limitations of only having certain capabilities. Yes, I know that we're still actually in Beta, but having looked into item special properties in the toolset I'd like to suggest some things that could be added to items via crafting that, when combined with the "three enchantment" limitation, could make for some very pressing decisions, without "breaking" the game.... Also, these could be tied to specific spells to make sure that no one character would be able to single-handedly craft every item in the game....
Weapons
Extra Damage:
Bludgeoning
Piercing
Slashing
Sonic
Holy
Unholy
Anarchic
Axiomatic
Special Feats:
2-weapon fighting
Combat Expertise
Rage
Cast Spell On Hit:
Inflict Light Wounds
Bane
Cause Disease
etc.
But as an example of what could be done, let's take the bludgeoning enchantment. This would be something more popular among clerics, as they are more likely to focus upon blunt weapons. So... the spell component could be "weapon of impact", a spell only clerics can cast. In addition, rather than requiring gems and essences, the recipe could call for the consumption of two bars of cold iron and a +1 warmace (which I find an interesting option, giving the possibility of crafting an item which will in turn craft another item).
The same thing could be done with spells from the druid, ranger, and paladin spell lists, and perhaps even blackguard, warpriest, harper agent, and assassin spell-like abilities. Personally, I find the thought of having to visit a paladin (and likely prove your worthiness to them) in order to have your weapon made holy not only interesting, but also fitting in preventing half-demon blackguards from running about with holy swords...