Planar Symbols

Post Reply
*Mabus
Posts: 312
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Mabus »


Made these on another forum for NWN1, thought I'd put them here for folks to use if they find a use for 'em. They're from a poster that came with the Planescape setting boxed set. I'd originally only made ones for the Abyss and for Baator for use in Spec the Damned's character sheet and ended up deciding to do all of 'em as simply something to do.


Abyss:


Acheron:


Arborea:


Arcadia:


Baator:


The Beastlands:


Bytopia:


Carceri:


Elysium:


Gehenna:


*Mabus
Posts: 312
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Mabus »


The Gray Waste:


Limbo:


Mechanus:


Mount Celestia:


The Outlands:


Pandemonium:


Ysgard:



Just to clarify, I don't claim ownership to the original symbols, that would be TSR. I just remade them in my MS paint program. B)
*Fell Star
Posts: 61
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Fell Star »


I just barely found this when searching google, and was surprised to find it link back to our server site. Thank you Mabus, for the addition. =)
*Fell Star
Posts: 61
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Fell Star »


Speaking of symbols, here are the faction symbols as well:




I could try making seals out of all these, for use on the forums.
*Spehss Mehreen
Posts: 52
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Spehss Mehreen »


I remember those faction signets from Torment. Or a couple of them anyway.

Nice find, both of you ^_^
*deusex2
Posts: 115
Joined: Thu Jan 01, 1970 12:00 am

Posted by *deusex2 »


Too bad there are no cloak skins with those symbols
*DarkLeaf
Posts: 51
Joined: Thu Jan 01, 1970 12:00 am

Posted by *DarkLeaf »


I could most likely take the images and generate some skins for it. I am not sure on the 2da work that it would need but i can generate the images for sure. I done a wee bit of game designing in my time....
*Ceremorph
Posts: 1125
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Ceremorph »


Clothing does not work via 2da files; rather it's having a unique object file, and the appropriate skin files (texture, color, and bump map, plus glow map as an option). If you're interested in actually doing this, send me a PM and I'll gladly talk you through the annoying part of the process, and steer you towards some useful resources.
*Fell Star
Posts: 61
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Fell Star »


Sometime in the future (likely, the very far future...) I may try to break these up into high quality black and white .dds files, to make VFX. There are also some good tutorials out there on re-skinning picture, tapestry, and cloak models to make your own items. Can check into that also.
Post Reply