So it just occured to me, that there was a practical role for every Faction in Sigil.
Some of them are more known than the others. For example, Harmonium's role as a militia force and The Fated as tax collectors.
Being a new player myself, I thought such thread could help other newcomers to make up their mind about joining Factions. So I'm starting this with few things, known to me, please feel free to correct or add new information.
Free League - controls The Great Bazaar and issues new licenses for trade.
Fraternity of Order - are running Courts and everything that has to do with laws. They are the major political power of Sigil
Mercykillers - executioners. When someone's been sentenced for death penalty Mercykillers are the ones to do the job.
Revolutionary League - terrorists. Feel like fighting against the system? Here's your choice.
Believers of the Source - they run The Great Foundry which is supposed to be a Mecca of Sigil craftsmen.
Dustmen - they run the morgue and they're buying corpses to raise them as their zombie\skeleton servants. And no - they don't consider themselves as necromancers.
Fated - Sigil's tax collectors
Bleak Cabal - they run the bedlam a.k.a The Gate House and do the charity work in Hive Ward, but don't get the wrong idea - they are far from being optimists.
That's all I know so far.
Factions And Their Practical Roles


-
*Black_Grove
- Posts: 14
- Joined: Thu Jan 01, 1970 12:00 am
No, I do not think all the factions are practical. Sure plenty of them do have useful functions for the city. Some because they were created to do so (Harmonium) and others who exist for their philosophy but also perform a civic function (Fated) but there are also factions that do not give a damn or are outright criminal in nature
J

-
*Product of Void
- Posts: 355
- Joined: Thu Jan 01, 1970 12:00 am
Tsk Athar are legit they seek to insure everyone knows the truth :P

-
*deusex2
- Posts: 115
- Joined: Thu Jan 01, 1970 12:00 am
Never claimed them being illegal faction. However I have no clue of their role in Sigil's society, except for pissing of all the priestsProduct of Void,Feb 22 2010 wrote: Tsk Athar are legit they seek to insure everyone knows the truth :P
True, however if that faction have power to influence the city, then it has it's practical role, criminal or not. Even if it's handling assassinations or being sort of thieves guild, or maybe even controlling a black market.wrote:No, I do not think all the factions are practical. Sure plenty of them do have useful functions for the city. Some because they were created to do so (Harmonium) and others who exist for their philosophy but also perform a civic function (Fated) but there are also factions that do not give a damn or are outright criminal in nature
But all that aside, wasn't there a mage guild in Sigil?

-
*WhenWizardsWar
- Posts: 353
- Joined: Thu Jan 01, 1970 12:00 am
I think one of these faction members tried to tell my Kelmvorian the truth.Product of Void,Feb 22 2010 wrote: Tsk Athar are legit they seek to insure everyone knows the truth :P
He laughed and said
"In the end, you die its that the truth"
I personally like the dustmen, then again im playing a follower of kelemvor.
The dustmen are the only facton that keep their mouth shut and carry out their service to society.
//And to degunk some questions ive been asked since starting my cleric, no Kelemvor would not oppose the Dustmen IMO. The Dustmen tend to the needs of the dead, if they are not meant to live again kelemvor would not allow the slain to return.
If a person is given another chance at life then the dustmen revive them, if a god claims his followers spirit or kelemvor decides to send them to the wall then so be it, other wise the dustmen get to reanimate them to restock their staff members.
Kelemvor detests the undead yes, but he also keeps them as guardians and soldiers as well, sometimes his agents can draw from what I like to call Sanctioned Undead, basically his servants ask his permission first and if he so chooses he will grant his servant a hand, even if it is rotten and dead. The idea is essentially fighting fire with fire, except its fighting undead with undead. So the dustmen arnt that different then how a sect of kelemvor works :)
I may be wrong but that is just my understanding.

-
*Fell Star
- Posts: 61
- Joined: Thu Jan 01, 1970 12:00 am
The Athar don't really have a civic function. They work pretty much for themselves, but they introduced the Printing Press to Sigil and hold host to many scribes.
The Transcendant Order runs the city Gymnasium.
To be a bit more descriptive of the Bleak Cabal, they run an orphanage, give free healthcare to the needy, and have a wing dedicated as an "insane asylum."
The Transcendant Order runs the city Gymnasium.
To be a bit more descriptive of the Bleak Cabal, they run an orphanage, give free healthcare to the needy, and have a wing dedicated as an "insane asylum."

-
*Mr_Otyugh
- Posts: 2242
- Joined: Thu Jan 01, 1970 12:00 am
Factions are like self-sufficient gangs (they don't fall apart if another one ceases to exist) that imitate social structure, others are more like "fanclubs" or "revolutionists" or similar political/religional/philosophical groups, where as others handle basic city and society structures within the Cage.
That'd be the short description of Faction in general at Cage ;P
That'd be the short description of Faction in general at Cage ;P

-
*Lost and not Found
- Posts: 497
- Joined: Thu Jan 01, 1970 12:00 am
- The Athar never really keep the servants of powers down, but they do manage to make them accauntable for their actions.
You could imagine a peddler of Yen-Wang-Yeh proclaiming in any street corner of the Cage, but if even one Athar were to stumble by, it could lead to a long and heated argument serving no one but the Athar themselves. [Powers cannot get new converts if their servants are stomping their feet on the ground while yelling insults, now do they?]
(And the Cage could do just fine without Factions, they've just been in the Cage for so long that no one can really consider it to be any other way around.)
You could imagine a peddler of Yen-Wang-Yeh proclaiming in any street corner of the Cage, but if even one Athar were to stumble by, it could lead to a long and heated argument serving no one but the Athar themselves. [Powers cannot get new converts if their servants are stomping their feet on the ground while yelling insults, now do they?]
(And the Cage could do just fine without Factions, they've just been in the Cage for so long that no one can really consider it to be any other way around.)

-
*Reptiller
- Posts: 205
- Joined: Thu Jan 01, 1970 12:00 am
FYI FYI FYI Kelemvor is noone here on Planes.Death is handled like this:Worshipers go to their gods,Faithless go to the planes more suitable for them and become petitioners(Cant get any kind of levels or leave their plane of existance.Though some can come back to unlife/life serving the masters of the plane((Lemures for Baatezu,then they can rise in devil ranks)).WhenWizardsWar,Feb 23 2010 wrote:I think one of these faction members tried to tell my Kelmvorian the truth.Product of Void,Feb 22 2010 wrote: Tsk Athar are legit they seek to insure everyone knows the truth :P
He laughed and said
"In the end, you die its that the truth"
I personally like the dustmen, then again im playing a follower of kelemvor.
The dustmen are the only facton that keep their mouth shut and carry out their service to society.
//And to degunk some questions ive been asked since starting my cleric, no Kelemvor would not oppose the Dustmen IMO. The Dustmen tend to the needs of the dead, if they are not meant to live again kelemvor would not allow the slain to return.
If a person is given another chance at life then the dustmen revive them, if a god claims his followers spirit or kelemvor decides to send them to the wall then so be it, other wise the dustmen get to reanimate them to restock their staff members.
Kelemvor detests the undead yes, but he also keeps them as guardians and soldiers as well, sometimes his agents can draw from what I like to call Sanctioned Undead, basically his servants ask his permission first and if he so chooses he will grant his servant a hand, even if it is rotten and dead. The idea is essentially fighting fire with fire, except its fighting undead with undead. So the dustmen arnt that different then how a sect of kelemvor works :)
I may be wrong but that is just my understanding.

