New Player Questions
Posted: Wed Oct 21, 2009 12:00 am
Hello Everyone,
Just a new player to the server, with a few things ive noticed and have questions About. Firstly, I want to say im not complaining or not trying to shoot any holes in anyones work, but I just wish to understand the changes to the Server.
Immunity Spells~ I have noticed that casting some spells arent as effective as they should be. I am wondering if this is just a small number of spells, or a great many number of spells aviable to players.
Example: I cast a Deathward spell. Which one of the things the spell provides, is Immunity to Statistic Drain. Then, you cast a Living Undeath spell, which makes you immune to being critically hit, but it comes with a -2 charisma penalty.
Now, normally you wouldnt see the charisma penalty, if you casted Deathward before, because you would be immune to it.
Now however, the server "removes" your death ward spell, then casts your Living Undeath spell, and then "reapplys" your Death Ward effects at the end of all your actions que.
So, my question is, have all the Divine/Arcane immunity spells been treated as above? (Example: If you cast Freedom of Movement, then Stone Body, does the server remove your freedom effect, then let you cast your Stone Body, then re-apply your Freedom of Movement Effect?)
Item Balance I understand the desire to disable all items with Immunity properties, and many items aviable to players have been changed from default item properties. But a few things struck me as out of place, or suprising that they are sold from merchants.
There are no items whatsoever with immunitys to anything from what i can tell so far, however Weapons with "ruin" property are readially aviable to players from merchants, at a cheap price. This is just suprising to me, considering how powerful those bonus feats are.
For those that are unaware, there are "Ruin" feats in the game, not aviable to players normally except from items with that property. The "Ruin" effect lets you Critically hit things that are normally immune. Such as undead, constructs, plants, elementals, and what have you. But not only that, it lets you sneak attack for half damage, even though there is an epic feat for that.
I am just wondering if the Item Balancing is still being tweaked, or if this is "set in stone" as it were?
Usually, I have always been one to readially accept a server's limitations. I only ask now, because I have already re-started twice due to thing's I have seen, and that was a very big disappointment. With money so difficult to come by, (at least for me), and with no option to rebuild characters, I would like to be aware of all things changed or edited before I spend hours on an idea, only to have it sunk and not work, and have wasted many hours of my time. :(
Anyway, I guess what I am asking is, what all has been scripted/edited/changed?
Examples:
A ) Do all immunity spells get removed when casting a spell with a drawback?
B ) Can you still benifit from spells, such as Hellfire Warlocks with Deathward, to stop the insane constitution drain per round?
C ) Do all epic feats/spells work as they should, or have they been edited as well?
Any information reguarding any of this would be greatly appreciated, before spending days leveling up a character with an idea in mind, only to have found out much later that it wont work.
Again, I'm not trying to shoot ideas or the server down, or poke holes in the system in place, I only wish to understand them, before I spend the time leveling up a character, roleplaying with her for many hours and days, only to find out its all been for a waste. :(
It is a very pretty server, and I do like it alot, even though its sort of difficult meeting people. I can tell many hours of work and effort went into the creation. So big hugs to whomever did it.
XOXO
Neiska
Just a new player to the server, with a few things ive noticed and have questions About. Firstly, I want to say im not complaining or not trying to shoot any holes in anyones work, but I just wish to understand the changes to the Server.
Immunity Spells~ I have noticed that casting some spells arent as effective as they should be. I am wondering if this is just a small number of spells, or a great many number of spells aviable to players.
Example: I cast a Deathward spell. Which one of the things the spell provides, is Immunity to Statistic Drain. Then, you cast a Living Undeath spell, which makes you immune to being critically hit, but it comes with a -2 charisma penalty.
Now, normally you wouldnt see the charisma penalty, if you casted Deathward before, because you would be immune to it.
Now however, the server "removes" your death ward spell, then casts your Living Undeath spell, and then "reapplys" your Death Ward effects at the end of all your actions que.
So, my question is, have all the Divine/Arcane immunity spells been treated as above? (Example: If you cast Freedom of Movement, then Stone Body, does the server remove your freedom effect, then let you cast your Stone Body, then re-apply your Freedom of Movement Effect?)
Item Balance I understand the desire to disable all items with Immunity properties, and many items aviable to players have been changed from default item properties. But a few things struck me as out of place, or suprising that they are sold from merchants.
There are no items whatsoever with immunitys to anything from what i can tell so far, however Weapons with "ruin" property are readially aviable to players from merchants, at a cheap price. This is just suprising to me, considering how powerful those bonus feats are.
For those that are unaware, there are "Ruin" feats in the game, not aviable to players normally except from items with that property. The "Ruin" effect lets you Critically hit things that are normally immune. Such as undead, constructs, plants, elementals, and what have you. But not only that, it lets you sneak attack for half damage, even though there is an epic feat for that.
I am just wondering if the Item Balancing is still being tweaked, or if this is "set in stone" as it were?
Usually, I have always been one to readially accept a server's limitations. I only ask now, because I have already re-started twice due to thing's I have seen, and that was a very big disappointment. With money so difficult to come by, (at least for me), and with no option to rebuild characters, I would like to be aware of all things changed or edited before I spend hours on an idea, only to have it sunk and not work, and have wasted many hours of my time. :(
Anyway, I guess what I am asking is, what all has been scripted/edited/changed?
Examples:
A ) Do all immunity spells get removed when casting a spell with a drawback?
B ) Can you still benifit from spells, such as Hellfire Warlocks with Deathward, to stop the insane constitution drain per round?
C ) Do all epic feats/spells work as they should, or have they been edited as well?
Any information reguarding any of this would be greatly appreciated, before spending days leveling up a character with an idea in mind, only to have found out much later that it wont work.
Again, I'm not trying to shoot ideas or the server down, or poke holes in the system in place, I only wish to understand them, before I spend the time leveling up a character, roleplaying with her for many hours and days, only to find out its all been for a waste. :(
It is a very pretty server, and I do like it alot, even though its sort of difficult meeting people. I can tell many hours of work and effort went into the creation. So big hugs to whomever did it.
XOXO
Neiska