Regarding The New Ui


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*Clangeddin
- Posts: 109
- Joined: Thu Jan 01, 1970 12:00 am
It's certainly possible but I'm worried about the effects on the server it would have.Viann,Mar 13 2016 wrote: Is it possible to get an indicator for the right-click targetting if someone is invisible? It can be a bit hard to tell sometimes. =) Worst case i'll just keep asking, but that'd be nifty.
It would have to call a script that cycles through all targets effects and then, when it finds invisibility (or ethereal?) it shows/hides a texture.
This would have to be done every time a target is right clicked, so it's a script that would get called very often, I wouldn't risk putting strain on the server for such little return.


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*Strawberry Jam
- Posts: 441
- Joined: Thu Jan 01, 1970 12:00 am
I think the party UI is nice, the neon green was painful to look at but it got fixed really fast. =)
Is it possible to make a setting so you can lock the party bar in place to prevent clumsy dragging?
Is it possible to make a setting so you can lock the party bar in place to prevent clumsy dragging?

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*Clangeddin
- Posts: 109
- Joined: Thu Jan 01, 1970 12:00 am
Next update the party bar will no longer be draggable, but you will have the option if you want it to be on the right (like default) or left of the screen. This will fix the overlay issues and there's not much to gain to drag the party bar anywhere else from those two locations.Strawberry Jam,Mar 14 2016 wrote: I think the party UI is nice, the neon green was painful to look at but it got fixed really fast. =)
Is it possible to make a setting so you can lock the party bar in place to prevent clumsy dragging?

