Oh, I quite like the RP that comes with it. On a similar note I've made barmaid PCs in the past who quite literally had done simply that. Okay, they were more than that when you take into account why they were doing it, but. It's the principle of the matter.rapsam2003,May 20 2016 wrote:I'm fairly certain that most folks feel this way. I mean, you don't create a character in D&D in order to be a merchant. (*cough*We have NPCs for a reason.*cough*) As such, why not cut through all the extra stuff that makes the process tedious? That's why I like the suggestion of KEMO's Auction Board mod.Nimiane,May 20 2016 wrote: That being said, I don't classify my character as a merchant. I'm not 100% invested in that role, and neither is my character. That isn't to say that it's a bad idea, I think lotterys and stall-events are a grand idea. I think for many, it's something done when one hahs a schedule free of RP. ICly, they're a planeswalker who happens to open a stall now and then to offload stuff and make a bit of jink. Because, let's face it. Selling goods is pretty much the only way to make money on the server.
Today Odette gave away a beholder crown to an amusing Gnome, and he came back three times to interact and show her what he'd found, what magic spells he'd learnt etc. I don't think they would have even gotten the opportunity to interact were it not for that fact and the gnome stating he had only 957 jink.
In fact, I'd make a PC purely for merchant reasons were it viable, removing my main PC from a role they're not all that interested in. But, it isn't. Since gear isn't transferable, nor jink. Having a merchantman PC is a dead practice because they've little to do with that money. Not that I think this needs to change, necessarily, I'm just babbling in the wee hours of the morning. :P
