Niflheim Challenge

*cryptc
Posts: 866
Joined: Thu Jan 01, 1970 12:00 am

Posted by *cryptc »


Persistent aren't you? hehehe
*Shade Thon-Thalas
Posts: 0
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Shade Thon-Thalas »


It might be interesting if the last challenge would cast shadow simulacrum from the whole party hehe.
*The_Tarot
Posts: 26
Joined: Thu Jan 01, 1970 12:00 am

Posted by *The_Tarot »


Oh, It is quite an enjoyably designed dungeon. I do think Sigil could use more dungeons like Death of Innocence castle that give the feeling of a good Dungeon Crawl over just playing whack-a-mole with spawns for XPs and loot.

Puzzles cause people in a group to stop, slow down and encourage a break from their click-loot-click-loot mindset and actually communicate to the group in character.

A Wizards Tower in the Astral would be a perfect project for more puzzles. Can I take it over when It's done? XD
*Ceremorph
Posts: 1125
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Ceremorph »


Yes. Cloned Dom will be the final boss... but if anyone gets there and kills him, you take the XP hit. XD
*hunvagy
Posts: 41
Joined: Thu Jan 01, 1970 12:00 am

Posted by *hunvagy »


I second the notion of more puzzle dungeons. And maybe finally some incentive to put skill points in disable device and open lock :) As mentioned puzzles indeed break the run around buff and murder everything in sight routine, and maybe also move to gather a well rounded party. I know not everybody likes when it's a necessity, but it would be nice to see a varied setup, not just a group of Terminators descending on the poor mobs.
*Pashan01
Posts: 304
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Pashan01 »


My first view of it - wonderful Ceremorph! Adding puzzle-type parts was wonderful. They will soon get known I guess, but the choices in one or two bits will vary depending on your char skills and who you go in with.

Definately like it, very atmospheric, and the puzzles really made it feel like a sp type dungeon. Though I raced through it in one character with a few mates, my other chars will find it tricky I think, even tho generally stronger builds.

fun fun fun!

keep em coming. Superb area!
*Mr_Otyugh
Posts: 2242
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Mr_Otyugh »


More will come, though they're time consuming to make and design.
*Knightoftheradish
Posts: 127
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Knightoftheradish »


Spirit shaman is like cheating. Gwyn nommed on the ascended one.
*Zilvai
Posts: 61
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Zilvai »


Knightoftheradish,Aug 3 2010 wrote: Spirit shaman is like cheating. Gwyn nommed on the ascended one.
Omnomnom! Have the pancake of spirit devouring in your face! Teeheehee.
*Xynisto
Posts: 15
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Xynisto »


I like puzzles, but personally do not like lever pullings and the like.

I also want to say I like the design of the new gray waste areas. The bridge is well placed, introducing the start of where the really dangerous part begins.

What I miss, in all planes, is NPC's to talk to for quests and/of merchandising. I hope someone writes that down for the next update.

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