Newbie vs The Brick Wall

*Lost and not Found
Posts: 497
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Lost and not Found »


The 450-800 jink it costs to buy one Coin of Life is not that expensive. When you can loose 50 x level amount of gold.

In addition you can always wait for a server reset.
*Infernalhavok
Posts: 14
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Infernalhavok »


Cost is not the main factor, it is also who will be raising your character if they fail in a confrontation. But i think the general consensus that I am hearing is that we don't need a sub-dual system and CvC is really going to be very very minimal unless if it is plotted out RP-wise. I like that idea of the best case scenario but i also like the spontaneous ones as well. Where a bar fight could be lethal in the end just my opinion, the plottting is fun but drawn out at times and boring for some (not my opinion though).

anyways we are getting a little derailed. :lol:
*SanguineOrchid
Posts: 20
Joined: Thu Jan 01, 1970 12:00 am

Posted by *SanguineOrchid »


I'm of the opinion that if you pick a fight you should be willing to pay the price for it, if you aren't willing to pay the price there are two obvious options: Scream for guards or Back down.

Guards is a good and proper way to handle an evil violence monger and a nice method of reducing some of the loss of pride.

Backing down (except against Drow) can sometimes actually earn the character a bit of respect, it takes a certain level of self-confidence to be able to stand there while tempers are flaring and say "I don't agree but I'm willing to let it go to avoid one of us bleeding for it."

In my personal situation, I'm trying to keep a couple of coins and/or raise scrolls around just in case of OOC problems. Coming up with 600g (+/-) is a lot easier than regaining a great deal of lost experience. To NOT raise someone (OOC) that I just mopped the floor with would simply be poor taste to me. That is my meaning when I say Character vs Character instead of Player vs Player. If a player sends me a tell and says "I really don't want to fight IC" then I'll start producing escape methods in the IC situation to allow their character to leave off without losing face.

Mutual respect between players is the difference between an Epic battle between potent rivals and two chimps throwing poo. :blink:
*mute83
Posts: 55
Joined: Thu Jan 01, 1970 12:00 am

Posted by *mute83 »


playing a char that is alone, so to say, can be a pain. i have one on another server, and he dosnt care or like others that much, and that can make it a little hard to get into RP'ing. but thats how it is when you play char's like that.

ooc in party's can be fine, for me, if you arent RP'ing, as its nice that something else is happening then just mindnumbing grinding. and you can also get to know the person behind the char.

one of the things that made me come back to nwn, was the behind PvP, conflicts, being able to plan things and sceem etc
*Lost and not Found
Posts: 497
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Lost and not Found »


SanguineOrchid,Feb 7 2010 wrote: If a player sends me a tell and says "I really don't want to fight IC" then I'll start producing escape methods in the IC situation to allow their character to leave off without losing face.
Marry me. =3

*Ravel's Heart
Posts: 112
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Ravel's Heart »


Strangely, no one has mentioned either of my primary reason for avoiding PvP (or CvC if your prefer) combat: 1) It limits your number of RP options somewhat, and 2) what happens afterwards?

If your main character has an ongoing IC feud with 1 or 2 (or more) other characters, it begins to limit whom you can regularly RP with. I'll give an example to illustrate this point. I played a character who was, for want of a better term, a crime boss who ultimately tried to become an "honest politician". On the way, he made himself an IC enemy of the evil king of the realm, the head of the mage tower, and the paladin who led the resistance against the evil king.

He spent more times in back rooms making deals with people than anything else. It was fun. He never once drew his weapon against anyone. (In fact, one of the things I decided when I created him was that he had never actually killed anyone, and never would.) Nonetheless, it reached a point where the gulf between this character and several other PCs grew so wide that they could not really even be in the same room with one another.

It was too bad, because I lost out on a lot of RP time with some of my favorite RP partners.

The other issue is the "awkward morning after". ;) What happens when another character tries to kill your PC and succeeds? What happens if your PC kills the other character? I once played a character who was attacked and nearly drowned by an insane cross-dressing elf. Ultimately, my character overpowered the elf and dragged them both back to the surface.

Afterwards, how did the two interact? Well, in this case, he did the only natural thing and married him. (Yes, my male PC was nearly drowned by a gay, transvestite elf. It happens.)

Anyway, the point I was trying to make before I got derailed with reminiscing, is that sometimes it is awkward to use your main character as a "conflict brewer" just because of long term difficulties (unless you are willing to either have that character permanently killed or reach some RP dead-ends).

This brings me back to one of my favorite topics: "throw-away" characters. I have always loved creating PCs just to make things happen. Invest 10 minutes in rolling a smart-mouthed rogue. Pick a pocket. Get caught. Mug a character 20 levels higher than you and then go: 0.0 Start that bar fight. Shatter a bottle at Khazeet's and lunge at that snooty wench's face with it.

Okay, yes...your PC is going to lose the battle, whether it comes down to die rolls or PvP combat. That's okay. You were planning on only playing him once. Now, go roll his widow (or better yet, his widow's lawyer) and demand restitution in the Case of Archmage Soulcrusher versus Ned Drunk, Harmonium Docket #41223-7769/J. ;)

So, this thread has been derailed. That's okay. This is an interesting topic and one of my favorites.
*DM-Stitch(es)
Posts: 117
Joined: Thu Jan 01, 1970 12:00 am

Posted by *DM-Stitch(es) »


Will be short ;)

CvC can be fun, just offer an OOC coin of life res and no harm done, rp out the consequences of defeat...(loser has to leave etc, etc) or rp something out like being captive etc. There's always a sollution and hardships are the nicest rp, provided players do some reality checks on ooc base ;) stay friendly, comfort the other player if required, whatever!

Don't be afraid to explore new things and create a "safe" atmosphere for eachother :)


Game on!
*Dedic8ed
Posts: 112
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Dedic8ed »


One other option is the ability to RP through combat instead of actually right-clicking and choosing "attack" (although this would be made easier if we had a widget or something on the DMFI toolbar to make attack rolls) (p.s. I actually have the scripts for these somewhere if anyone is interested). Yes, it might take a little longer... but in reality, it's taking just as long as it would to do all those dice rolls and calculations in PvP, not to mention allowing something a bit more interesting for those watching than simply seeing two characters rush at each other and start swinging, instead seeing actual thought going into each action through emotes. Seriously, what's more entertaining, a generic cartoon clash or
wrote:*Biff Smashington's face slowly turns redder and redder with rage, until it seems smoke might be about to come from his ears. With a wordless roar, he snatches his axe from his belt and springs towards Snarky McSarcasm, swinging the weapon straight down with all his strength* <Die Roll: 4 on d20, +13 AB>
<AC=28> <Defensive Casting Mode, Concentration check = 29> *Snarky's eyes widen, and with a loud squeak she dives to the side, rolling under the table and popping up on the far side with her fingers already tracing arcane symbols in the air, looking with worry at the shattered chair she had been sitting on even as the spell of holding shimmers into place about Biff's form*<DC=12 Will>.
..and so on.

Characters running together and bashing mindlessly is boring and easily forgettable... but the well-RP'd bar fight between Biff and Snarky could become the sort of encounter people would talk about for weeks to come, especially if both players agreed going in that the combat would be handled this way (and I can say this because I still distinctly remember the first night I played here seeing two characters do just that over a matter of politeness, but via punching one another in the face and stomach, whereas I can't actively remember one actual PvP fight that didn't involve me personally in over three years of playing this game).
*DM-Stitch(es)
Posts: 117
Joined: Thu Jan 01, 1970 12:00 am

Posted by *DM-Stitch(es) »


Yes :)

forgot to include that in my post, rp battles are fantastic!

I have seen a few people implement this...it allows for more epic moves in any event!
*Dedic8ed
Posts: 112
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Dedic8ed »


I take umbrage at the "Care Bear" comment and will strike you down!

*Pelts Infernalhavok with flowers and rainbows*
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