Dialog Skills

*deusex2
Posts: 115
Joined: Thu Jan 01, 1970 12:00 am

Posted by *deusex2 »


Mr_Otyugh,Mar 30 2010 wrote: Hard set rule: Sense motive = counter. :P there's no sense motive in NWN 2, so there's no hard set rule either in NWN 2.

That's pretty much it all in nutshell.
True, however there are situations, like in above example, when player is forced into several different rolls, or even all the mentioned rolls.

Which was why I started this thread:) So that devs could decide on a hard rule of a substitute roll.



As for the rest of the coversation skills:

For diplomacy

In negotiations, participants roll opposed Diplomacy checks, and the winner gains the advantage. Opposed checks also resolve situations when two advocates or diplomats plead opposite cases in a hearing before a third party.

For intimidate

Your Intimidate check is opposed by the targetÂ’s modified level check (1d20 + character level or Hit Dice + targetÂ’s Wisdom bonus [if any] + targetÂ’s modifiers on saves against fear).

You gain a +4 bonus on your Intimidate check for every size category that you are larger than your target. Conversely, you take a -4 penalty on your Intimidate check for every size category that you are smaller than your target.
*Lost and not Found
Posts: 497
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Lost and not Found »


Psionic-Entity,Mar 29 2010 wrote:||| Anyways, I've gotten a lot of flak for not rolling skills on other servers, and for the limited time that I do have to play on Sigil, I'd really like to help keep it a roll-play free zone, especially when it comes to botched interpretations of dnd rules. |||
[ Adjusts the flak cannons. ] :lol:

You're not alone with that.

But someone day I will just act out the following:
wrote:Person 1:
[ Rolls his spot skill to see if his character believes the bluff, and puts out a request for a bluff roll to determine the DC exact to beat. ]

Person Me:
[ This is written in upper case. ] //// How are you gentlemen? All your base are belong to us. You are on the way to destruction. You have no chance to survive make your time. Ha ha ha...

Person 1:
/// What?

Person Me:
[ With an appropriate splash in the UMD skill, you can buff up your skills, stats, and saves to a point where you can win every single roll requested from you. ]

Person 1:
/// What?

Person Me:
[ I will proceed to roll all the requested rolls, before asking if they'd rather prefer actually roleplaying. ]
[/SIZE]


But before I do, I will continue to act civil as long as people ask for sensible things.

There was this one 'bad' roll-player who was quite adamant on the use of will save as a source of DC, and thus I still prefer to avoid the whole chap whenever possible. -_-
*Zilvai
Posts: 61
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Zilvai »


*shudders* I personally enrage if someone asks me for a roll.
*Mr_Otyugh
Posts: 2242
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Mr_Otyugh »


As long as Sense Motive remains to stick non-existant in NWN 2, it remains that there won't be hard rule for counter rolls on bluff skill. You can make your own guidelines if you want, but it won't be server rule.
*Zilvai
Posts: 61
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Zilvai »


Mr_Otyugh,Mar 30 2010 wrote: As long as Sense Motive remains to stick non-existant in NWN 2, it remains that there won't be hard rule for counter rolls on bluff skill. You can make your own guidelines if you want, but it won't be server rule.
I beg for those skills to remain non-existent. I find those a pain and how they easily fall into other categories.
*Lost and not Found
Posts: 497
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Lost and not Found »


Zilvai,Mar 30 2010 wrote:*shudders* I personally enrage if someone asks me for a roll.
Could you pass forwards the cake roll, please? :lol:


But as for IC-bluffing, I'd advice people to consider the effort put into the act of bluffing.
wrote: A Lawful Good Hardhead: Oi, berk, no weapons and berks on the bazaar!

Person with a healthy pair of legs: [ He takes support from his halberd, and slowly turns to face the hardhead, clearly struggling to avoid putting any weight to his left leg. ]

Person with a healthy pair of legs: Sir? [ He stutters, while clinging on the wooden shaft. ]

A Lawful Good Hardhead: Move along, citizen. Move along. [ The Hardhead takes a quick turn and decides head elsewhere. ]
*Zilvai
Posts: 61
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Zilvai »


Lost and not Found,Mar 30 2010 wrote:
Zilvai,Mar 30 2010 wrote:*shudders* I personally enrage if someone asks me for a roll.
Could you pass forwards the cake roll, please? :lol:


But as for IC-bluffing, I'd advice people to consider the effort put into the act of bluffing.
wrote: A Lawful Good Hardhead: Oi, berk, no weapons and berks on the bazaar!

Person with a healthy pair of legs: [ He takes support from his halberd, and slowly turns to face the hardhead, clearly struggling to avoid putting any weight to his left leg. ]

Person with a healthy pair of legs: Sir? [ He stutters, while clinging on the wooden shaft. ]

A Lawful Good Hardhead: Move along, citizen. Move along. [ The Hardhead takes a quick turn and decides head elsewhere. ]
*smacks cake roller over his head.* There.
*deusex2
Posts: 115
Joined: Thu Jan 01, 1970 12:00 am

Posted by *deusex2 »


It's all good and all, but as stated in the first example-some people are just asking for those checks themsevles and roll what they think is right to counter.

Problem is-there are times when one counter roll turns into countless rolls. So at least if there is no intention to make a hard rule for a bluff check, then at least a rule for a single check to be aplied?
*DarkLeaf
Posts: 51
Joined: Thu Jan 01, 1970 12:00 am

Posted by *DarkLeaf »


I will only point out a few things... I am a proponent of dice rolls.

Dice rolls stop the people who always have to have the upper hand in every situation.

Take the bluff away from the silver tongued devil and he is just the devil. Not very entertaining. Suddenly everyone is too smart to believe his lies.

Take the Intimidate away from the Brutish Fighter and he is really just a meat shield. Not much fun. Suddenly no one is scared of his prowess.

Take the Diplomacy away from the Scholar and he is just a hermit with some books. Not very dynamic. Suddenly no one listens to him at all.


Surely an agreement can be made between two people on what would work for a roll if the exact skill is not available.
*TheFrozenWind
Posts: 50
Joined: Thu Jan 01, 1970 12:00 am

Posted by *TheFrozenWind »




Honestly, this seems like someone making a mountain out of a molehole.
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