Are Player Characters Exceptional?

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*coyotesage
- Posts: 57
- Joined: Thu Jan 01, 1970 12:00 am
I don't ever get tired of seeing those types of characters. And if anything, the straight lace characters, in my opinion, make the best npcs, not the weird ones. PC's should always be the weird ones, that way I have a chance to interact with them more often.

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*Brindas
- Posts: 93
- Joined: Thu Jan 01, 1970 12:00 am
We must have interacted with a different set of characters I guess. Because this all came down a few months ago when there were fiends literally just acting like good human beings. I've only played here since January, so maybe some rped a fallen angel or a good fiend really well before that?coyotesage,Sep 9 2015 wrote: I don't ever get tired of seeing those types of characters. And if anything, the straight lace characters, in my opinion, make the best npcs, not the weird ones. PC's should always be the weird ones, that way I have a chance to interact with them more often.

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*coyotesage
- Posts: 57
- Joined: Thu Jan 01, 1970 12:00 am
A troll that loves kids and wants to build and orphanage,
A unicorn with urban sensibilities and a deep seated hate for nature
A Iron Golem that really thinks it's an 8 year old girl,
A drider with an intense phobia of spiders,
A Dragon who is depressed and thinks other races are superior to it,
A vampire who's mission it is to heal the sick and injured...
I Never get tired of those kinds of things. Never.
A unicorn with urban sensibilities and a deep seated hate for nature
A Iron Golem that really thinks it's an 8 year old girl,
A drider with an intense phobia of spiders,
A Dragon who is depressed and thinks other races are superior to it,
A vampire who's mission it is to heal the sick and injured...
I Never get tired of those kinds of things. Never.

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*Alersia
- Posts: 308
- Joined: Thu Jan 01, 1970 12:00 am
You like when someone behaves unexpected?wrote:I'm sorry you feel that way. That's almost the exact opposite of how I feel about it. The less expected and weirder, the more I get into it.wrote: (Darkrob @ Sep 9 2015, 02:13 PM)
For me, Good Abyssals and evil celestials simply break the immersion. I've little interest in Demons and devils handing out flowers and I've little interest in seeing Celestials randomly killing innocents. Yes, it's possible but when the city is flooded with them... it completely and utterly ruins it for me.
Will it stay unexpected if you see 10/10 fiends handing out flowers? No.
Will it stay unexpected if you see 10/10 fiends trying to murder you? No.
Will it stay unexpected if you see 2/10 fiends handing out flowers while the rest tries to murder you? Yes.
The restriction will make sure that there are no 10/10 fiends handing you out flowers
A approval would make sure that you can still get two flowers from fiends . And when it happens you will be exited. If everyone does it, it might get boring.
It might be fun if they all meet each other but I wouldnt call that "roleplay".coyotesage,Sep 9 2015 wrote:A troll that loves kids and wants to build and orphanage,
A unicorn with urban sensibilities and a deep seated hate for nature
A Iron Golem that really thinks it's an 8 year old girl,
A drider with an intense phobia of spiders,
A Dragon who is depressed and thinks other races are superior to it,
A vampire who's mission it is to heal the sick and injured...
I Never get tired of those kinds of things. Never.
Just my two cents.

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*coyotesage
- Posts: 57
- Joined: Thu Jan 01, 1970 12:00 am
Ah well, the truth is, only a few have dared to be as eccentric as my characters. I stopped playing for a long time because the player base had fallen off, but also there was a lack of interesting characters/things happening. There is a good chance we never rp'ed together, and probably a good chance my characters would annoy you I'm afraid.Brindas,Sep 9 2015 wrote:We must have interacted with a different set of characters I guess. Because this all came down a few months ago when there were fiends literally just acting like good human beings. I've only played here since January, so maybe some rped a fallen angel or a good fiend really well before that?coyotesage,Sep 9 2015 wrote: I don't ever get tired of seeing those types of characters. And if anything, the straight lace characters, in my opinion, make the best npcs, not the weird ones. PC's should always be the weird ones, that way I have a chance to interact with them more often.

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*Brindas
- Posts: 93
- Joined: Thu Jan 01, 1970 12:00 am
None of those things are outsiders which are mostly what I was talking about, though.coyotesage,Sep 9 2015 wrote: A troll that loves kids and wants to build and orphanage,
A unicorn with urban sensibilities and a deep seated hate for nature
A Iron Golem that really thinks it's an 8 year old girl,
A drider with an intense phobia of spiders,
A Dragon who is depressed and thinks other races are superior to it,
A vampire who's mission it is to heal the sick and injured...
I Never get tired of those kinds of things. Never.
A troll can be any alignment if they get enough reinforcement to be good in life.
Golems with personalities tend towards hilarity.
I love the idea of an undead doctor. (Though that doesn't preclude being evil!)
None of what you listed there is innately silly to me.
Like anything, it depends on how they portray such and have a decent reason for them. If so, I'm all on board with them.
But not many here are against good goblins etc. It's mostly the outsider stuff... unless I'm missing something.
If someone actually is railing against goblins, trolls, etc having free will, I'll gladly join you against them.

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*coyotesage
- Posts: 57
- Joined: Thu Jan 01, 1970 12:00 am
I'm sure this has been discussed to death, but I can't seem to find the threads, so I'm putting this out there. I've heard that the non-elemental outsiders are alignment locked and I thought that was sort of weird. I know, there are lots of people who think that an Outsider should be defined by it's nature and not it's nature defined by it's self, but that just simply hasn't been true over the years with the source material. One of my favorite examples of this would be Trias the Betrayer from Planescape: Torment. He is a Deva that is decidedly not such a good guy. He obviously isn't bound by the notion that his alignment is set by the nature of his being.
Of course you can argue that he represents one of the extremely small majority of Outsiders that defy the otherwise standard rule of business in the planes, and I'd agree with you. So really my question is, do PC's represent these kinds of characters? Are we the exceptions that prove the rule? If so, alignment locking makes no sense.
I get that people feel that there are "too many" exceptions that run around just because they can, but is that really true? 45+ players or so that in one way or another break the mold, in the great scope of things, is not that many. I'm sure there are millions of Succubuses, so if ten of them turn out to be chaotic good, that's still a heck of a small percentage. It just seems like a lot because people want to naturally play with each other, so you get a somewhat weird gathering of such beings in places like the Bazaar. That probably wouldn't be the case if Sigil was filled with the thousands upon thousands of unique characters you could interact with that should really exist.
Anyway, this isn't really a self serving post, because I rarely play anything but humans and have virtually no interest in +ECL races. It just struck me as being a bit hypocritical to force anyone into an alignment when clearly there are exceptions. Unless of course we don't, as players, represent that special breed from which characters like Trias the Betrayer are pulled from. If so, that's fine I guess, but also a little bit disappointing too. I like thinking of myself as a special flower.
Of course you can argue that he represents one of the extremely small majority of Outsiders that defy the otherwise standard rule of business in the planes, and I'd agree with you. So really my question is, do PC's represent these kinds of characters? Are we the exceptions that prove the rule? If so, alignment locking makes no sense.
I get that people feel that there are "too many" exceptions that run around just because they can, but is that really true? 45+ players or so that in one way or another break the mold, in the great scope of things, is not that many. I'm sure there are millions of Succubuses, so if ten of them turn out to be chaotic good, that's still a heck of a small percentage. It just seems like a lot because people want to naturally play with each other, so you get a somewhat weird gathering of such beings in places like the Bazaar. That probably wouldn't be the case if Sigil was filled with the thousands upon thousands of unique characters you could interact with that should really exist.
Anyway, this isn't really a self serving post, because I rarely play anything but humans and have virtually no interest in +ECL races. It just struck me as being a bit hypocritical to force anyone into an alignment when clearly there are exceptions. Unless of course we don't, as players, represent that special breed from which characters like Trias the Betrayer are pulled from. If so, that's fine I guess, but also a little bit disappointing too. I like thinking of myself as a special flower.


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*coyotesage
- Posts: 57
- Joined: Thu Jan 01, 1970 12:00 am
I'll just say I'm not going to beat this like a dead horse (
), perhaps specifically because it really no impact on my future characters. It just felt like it was an odd choice to implement is all. If you guys just say Nope!, I'll be satisfied enough, even if I think it's a bit silly.
), perhaps specifically because it really no impact on my future characters. It just felt like it was an odd choice to implement is all. If you guys just say Nope!, I'll be satisfied enough, even if I think it's a bit silly.
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*Miraie
- Posts: 206
- Joined: Thu Jan 01, 1970 12:00 am
There are a few rules in place to make player characters a bit less special. Locking outsiders within 1 step of their supposed alignment is one of them. It is basically a saturation thing. If you only meet good-aligned devils, there is a chance things might get a bit jarring serverside. Even though lore contains countless standard archetypes of the outsiders players represent with their characters. The consensus surrounding the above rule is that even one step from an outsider's intended alignment is a massive difference in their outlook. There are some grandfathered outsiders who are further removed (the alignment lock was enforced mechanically only recently).
Furthermore, your character level is technically only half of what you have for RP purposes. So most characters would be around level 15 for campaign purposes - well below many Factols in power, not to mention some more powerful extraplanar entities. You still get to RP your mechanical abilities, though.
Furthermore, your character level is technically only half of what you have for RP purposes. So most characters would be around level 15 for campaign purposes - well below many Factols in power, not to mention some more powerful extraplanar entities. You still get to RP your mechanical abilities, though.

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*coyotesage
- Posts: 57
- Joined: Thu Jan 01, 1970 12:00 am
The read I get form that would be that, no, we aren't Trias the Betrayers. No Elminsters. No Drizzts. At best we might be Uncommons, but not Rares. That's kind of depressing in a way. Ah well, I'll deal.
