Natural Spell, Shapechange&truesight.

*Lost and not Found
Posts: 497
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Lost and not Found »


WhenWizardsWar,Apr 17 2010 wrote: So, polymorph or transmuted things....
So technially that means wildshapes too no?
Because your not "changeing" or transmuteing into something you are BECOMING that form.
???
And since most Wild-Shapes do not have mouths capable of speech and wiggly-fingers or appropriate appendixes, just get the Natural Spell feat and you'll get the luxury of being able to use the appropriate hotkey on your keyboard to cast spells.

As for calling the "quickcast bug" an "exploit", it is a stance several other NWN2 Persistant Worlds have taken but SCoD has not as of yet. According to PnP, a caster is capable to cast as long as he can meet the component requirements of the spell.
You can read about the components in here: http://www.d20srd.org/srd/magicOverview ... ptions.htm

In NWN2, the only the only implemented components are Verbal and Somatic. But it doesn't mean you cannot role-play casting with Material and Focus components as long as you know the correct ones for each spell. ;)
*WhenWizardsWar
Posts: 353
Joined: Thu Jan 01, 1970 12:00 am

Posted by *WhenWizardsWar »


Well.....that puts a cramp on things, wildshape loses some of its pizzaz if people can be like "Oh its just so and so...."

Actually in fact that takes alot away from what makes a druid, a druid heh
*Lost and not Found
Posts: 497
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Lost and not Found »


One could argue that the public opinion on what makes a Druid, a Druid, was never really based on what a Druid is.
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