Pov's Nuttiness

*Lost and not Found
Posts: 497
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Lost and not Found »


Ceremorph,Apr 12 2010 wrote: We have things in place to prevent that build from working, too. Much like the stacked Paladin/Blackguard saves thingy.
If you cannot find an in game method of lowering or raising your alignment points, you cannot apply for both classes, would that be the thing in place to stop such characters from working?

This is just me asking if the Warlock/Blackguard saves still stack.
*Mr_Otyugh
Posts: 2242
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Mr_Otyugh »


Class abilities work as long as they're within the acceptable alignment settings, so yeah, evil warlock/blackguards saves would stack (assuming the warlock picked the right invocation of course), but paladin and blackguard could never work together since they're kinda opposite alignments (well except that blackguard is more free to pick between evil alignments)
*Lost and not Found
Posts: 497
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Lost and not Found »


With the Monk/Barbarian build, it would either be a Ex-Monk/Barbarian or Ex-Barbarian/Monk.

A lawful barbarian looses the ability to rage, while a chaotic monk only looses the ability to progress in the monk class.

But now I want to make a monk/barbarian. Monk 10/ Barbarian 20. <_<

Oh well, next time I play the OC and MotB.
*mute83
Posts: 55
Joined: Thu Jan 01, 1970 12:00 am

Posted by *mute83 »


i think i also read the part, about a max limit for movement speed
*Lost and not Found
Posts: 497
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Lost and not Found »


How about telling us where you read it? :lol:

NWN2 players, :rolleyes:

Edit: This time I am being a little bit sarcastic. A little bit.
*Product of Void
Posts: 355
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Product of Void »


mute83,Apr 13 2010 wrote: i think i also read the part, about a max limit for movement speed
some movements do not stack I believe.

which I figure is something like the fast movement gained from cleric domain, ranger class, barbarian class, and nwn9 class. Though one of them will be added.

monk speed + haste worked in nwn1 should work in nwn2 do not see a reason why not.
*Lost and not Found
Posts: 497
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Lost and not Found »


Done any testing?

*Product of Void
Posts: 355
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Product of Void »


you?
*mute83
Posts: 55
Joined: Thu Jan 01, 1970 12:00 am

Posted by *mute83 »


somewhere on this site i recall: http://nwn2.wikia.com/wiki/Main_Page
*Lost and not Found
Posts: 497
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Lost and not Found »


Product of Void,Apr 14 2010 wrote: you?
Rather silly question, don't you agree? After all, I'm not the one making the claim.

And I would be testing, if I weren't so busy, you cannot expect me to get all the facts right for you. And even if you do, I do not think I can.

And as for you Mute, the major problem with NWN2 wikia is that pretty much everyone can edit pretty much everything found on that site. And to my annoyance, people do not test things out themselves before they decide to replace that A4 of facts with few sentances of presumptions. <_<
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