battle of the builds is a rather interesting thing to check leveling up and such though not a pw thing. +8 to +10 is not something your going to find on a pw.
66 to attack. is unlikely to happen nor needed too. my main has about 28 to attack buffed and hits just well.
one thing to keep in mind with monk you get immunity to mind level 20. which defeats almost all enchantment spells and two nasty illusion spell.
with SR30 you hope they are a level 20 or less caster so can shrug off two of the most common threats. IGMS, and forceful pimp slap.
Pov's Rp Build Challenge




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*Product of Void
- Posts: 355
- Joined: Thu Jan 01, 1970 12:00 am
only if haz hips. *nod nod*LittleMissWonderful,Apr 20 2010 wrote: DM
I win!

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*LittleMissWonderful
- Posts: 64
- Joined: Thu Jan 01, 1970 12:00 am
DM has Dm invisibility. Hips without chance of failure.

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*Fell Star
- Posts: 61
- Joined: Thu Jan 01, 1970 12:00 am
RAWR. Loathe quicklings. Ran into some in one of my 4E campaigns, and they nearly killed my poor Deva Invoker...Until she started chasing the buggers down through the hedges in that god forsaken temple to Vecna. And beat them over the head!
Die!
Really, their tactics are simply to run fast, smack you, and keep running. Such feats don't exist in NWN2, but in 3.5, I think there was some kind of mechanic for that--to run, hit, run.
Die!
Really, their tactics are simply to run fast, smack you, and keep running. Such feats don't exist in NWN2, but in 3.5, I think there was some kind of mechanic for that--to run, hit, run.

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*Product of Void
- Posts: 355
- Joined: Thu Jan 01, 1970 12:00 am
I R have idea of what to build/do
figure
2d8
+10 damage int
3d6 blast damge on first hit
7attacks
hide 48
ms 45
movement should be +105
then you add gear :D
figure
2d8
+10 damage int
3d6 blast damge on first hit
7attacks
hide 48
ms 45
movement should be +105
then you add gear :D

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*Mr_Otyugh
- Posts: 2242
- Joined: Thu Jan 01, 1970 12:00 am
Hmm... sounds like warlock 5-6/swashbuckler 3/monk 20-23 .. with that high hide I'm also going to guess shadow dancer, so my final guess will be 6 warlock (flee the scene, entropic warding and hideous blow)/swashbuckler 3 (insightful strike, on epic levels combat insight added also)/shadow dancer 1 (HiPS for the good hide and MS) and finally 20 monk (for rest of the speed and amount of attacks) - oh and of course dash feat for the last 5% speed addon.

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*Product of Void
- Posts: 355
- Joined: Thu Jan 01, 1970 12:00 am
correct but my cookie.
problem with cleric is I do not play cleric class or paladin. Plus 10 monk misses greater flurry, SR, and immunity to mind effects. Do not need 17 levels for haste just six warlock and the warlock helper for perma haste.
problem with cleric is I do not play cleric class or paladin. Plus 10 monk misses greater flurry, SR, and immunity to mind effects. Do not need 17 levels for haste just six warlock and the warlock helper for perma haste.

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*Cristiel
- Posts: 45
- Joined: Thu Jan 01, 1970 12:00 am
If you're going to do a monk, cleric, sacred fist, and shadow dancer combo I suggest doing this build.
Well, I just thought I could throw my two cents in. I hope this is enough like a Quickling for you! :D
Note: This build is obviously open to tinkering and, in some cases, it could use it. For example: why the 9 constitution and 9 charisma? Neither are requirements for anything, so you could easily make that 10 constitution and 8 charisma to get improved roll modifiers.wrote:Advantages:
  * high attack of 66 buffed, in particular for a stealth build
  * fully buffed, has 10 attacks per round using greater flurry: 66/66/66/61/56/51/46/41/66/66 ...
  * ability to debuff opponent's defense via Expose Weakness, and with very high dexterity, with epic gear can account for 13 damage per round * 5 rounds, and is able to stack 4 of these, making for a constant leak of 52 points of damage on the opponent. 5 Expose Weaknesses stacked equals a massive 15 points of Armor Class debuff.
  * high defense of AC65 (AC66 including Dodge) is further complimented with Epic Dodge, which causes the first hit in any round to fail, arguably better than concealment in some ways since it works off of already calculated hits. After defensive buffs, this is 69(70).
  * maxed out hide and move silently skills. An all-out stealth attacker "subtype" can be built by taking the Plant Domain for Mass Camouflage (+10 Hide) and taking kitten slippers to buff Move Silently. Otherwise it is graded as a medium-high stealth build, with the high dexterity (38 after epic equipment) buffing these feats considerably and the small size further benefiting hide, and halfling buffs to move silently. This allows Wei Ying Quan to vanish from all but the best stealth detectors.
  * weaponless combat means no suffering from disarm
  * ability to use Time domain to use Haste as well as Battletide, keeping a large number of additional attack / damage / defense buffs on hand, as well as gaining +4 to initiative rolls.
  * dexterity and wisdom based AC help defeat ranged touch attacks
  * built-in defenses rather than depending on buffs mean that this build can outlast those that depend on divine shield for being unhittable
  * monk fast movement plus haste plus battletide means that nobody is going to run away from you, and you will retain the ability to break off and run away from combat
  * sacred flames give 10 rounds of power punching, and in combination with this build's "light tank" defenses, allows it to attempt to go for knockouts in the short term, and afterwards fade from view and fight via surprise
  * six maxed skill scores also allows for high playability in the game setting by adding points to conversation skills, etc., without weakening the build considerably
  * mobile build is buffed vs. attacks of opportunity entering and leaving combat
  * can hide in plain sight very well, causing massive problems for those with low spot and listen skills, and negating dodge bonuses very effectively
Disadvantages:
  * no divine feats mean that it will encounter damage resistance, and multiple "smaller" damage attacks vs. damage resistance can really bring down effectiveness
  * will not hide as well as a ranger due to no single target Camouflage spell, as Plant Domain only gives Mass Camouflage
  * one level of multiclass XP penalty in the build as-is, this can be addressed by dropping one monk and adding one sacred fist, or dropping one sacred fist and adding one cleric.
  * many hits / small damage approach can be defeated by builds with appropriate damage resistance
  * very high accuracy build can overwhelm the defenses, but the shadow fist always has the option of HIPS to run away and fight another day
Well, I just thought I could throw my two cents in. I hope this is enough like a Quickling for you! :D
