Pov"s Build Challenge -3

*Ravenous
Posts: 9
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Ravenous »


[shrugs] I build for RP... Which means I dont build :P

My current warlock, which will be exchanged for a half-fiend one later, will go warlock/hellfire warlock all the way probably. He's a tiefling of course to...

Sooo, need to find people that can help keep him alive until he's at least somewhat badass:P
*Lost and not Found
Posts: 497
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Lost and not Found »


Product of Void,Apr 1 2010 wrote: Though you can lay out the exact level/stats/feats for the idea you have.
Well, tell me a bit more about Nenir then.
*StealthedAssailant
Posts: 3
Joined: Thu Jan 01, 1970 12:00 am

Posted by *StealthedAssailant »


uggh.. tower shields are still bugged as far as I know. They give all the benefits of the added AC but even though there is a penalty to AB it does not actually factor in the combat logs. It will lower your BAB on your character sheet, but when you examine the combat log after attacking, the penalty is not taken from the modifier.

So Tower shield for Melee types = awesome! :D
*Mr_Otyugh
Posts: 2242
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Mr_Otyugh »


Actually I'm rather sure they fixed tower shields.

As for warlocks, the more warlock levels the better, it's not very good class for multiclassing since majority of its capabilities comes from high blast damage in the end.
*Lost and not Found
Posts: 497
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Lost and not Found »


Tower Shields are fixed, you get the -2 to your attack rolls.
*Product of Void
Posts: 355
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Product of Void »


Lost and not Found,Apr 2 2010 wrote:
Product of Void,Apr 1 2010 wrote: Though you can lay out the exact level/stats/feats for the idea you have.
Well, tell me a bit more about Nenir then.
http://z13.invisionfree.com/nwn2planesc ... wtopic=670
*Lost and not Found
Posts: 497
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Lost and not Found »


I'm afraid I do not read biography topics.

Thus, could you tell me how Nenir is supposed to fight, it helps allocating the feats. (Is he a brute power cleaver or someone who'd rather use a dagger to strike behind a shield.)
*Product of Void
Posts: 355
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Product of Void »


he drinks ale and points at things that explode.
*Lost and not Found
Posts: 497
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Lost and not Found »


Okay, first level Ranger: 4 points to hide and move silently, spend the rest and save 5 or 4. Pick up the feat able learner.

Second level Warlock: +1 skill point to both hide and move silently, +2 to tumble. Spend the rest however you want.

Third level Warlock: +1 skill point to hide, move silently and tumble, spend the rest of skill points however you want. Take the feat dodge,

Fourth level Warlock: +1 skill point to both hide and move silently, save one for next level.

Fifth level Warlock: +1 skill point to hide, move silently and tumble, spend the rest of skill points however you want.

Sixth level Warlock: +1 skill point to both hide and move silently, save one for next level. Take the feat mobility.

Seventh level Warlock: +1 skill point to hide, move silently and tumble, spend the rest of skill points however you want. (Hide and move silently at +10, tumble at 5.)

Eight level Shadowdancer: Focus on what you want yourself. I'd continue increasing hide and move silently.

As for the rest, I'd go for warlock levels, and feel free to pick up what you want yourself.

Ability scores: High int, high dex, charisma can be in the mid range. Wisdom, strength and constitution based on your own consideration. Unless you are planning on using Warlock's charisma based attacks, a warlock does better with high dex.
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