Must be a big mole :3TheFrozenWind,Mar 30 2010 wrote: Honestly, this seems like someone making a mountain out of a molehole.
Dialog Skills


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*LittleMissWonderful
- Posts: 64
- Joined: Thu Jan 01, 1970 12:00 am
I don't use conversation rolls when speaking from PC to PC, I never have. I find it interrupts the flow of the conversation too much to be worth it.

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*Lost and not Found
- Posts: 497
- Joined: Thu Jan 01, 1970 12:00 am
I'm afraid it does not quite work so well. Those people use builds that can rely on their dice rolls.DarkLeaf,Mar 30 2010 wrote: Dice rolls stop the people who always have to have the upper hand in every situation.

From: http://gospelofkarin.wordpress.com/2009/08/

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*Fell Star
- Posts: 61
- Joined: Thu Jan 01, 1970 12:00 am
If someone insists that you make a dice roll to succeed at lying or deception, it's alright for you to decline on the grounds that "Sense Motive" does not exist in NWN2.

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*MadCat
- Posts: 16
- Joined: Thu Jan 01, 1970 12:00 am
My personal opinion on this matter as well... if I had to roll bluff every single time I "made a small lie" I may as well have it bound to a key.Fell Star,Mar 30 2010 wrote: If someone insists that you make a dice roll to succeed at lying or deception, it's alright for you to decline on the grounds that "Sense Motive" does not exist in NWN2.
Its all about making the lie believable and its very hard to do if your rolling a dice all the time.
edit: as an aside... I do use it for comical purposes, but I never expect or wish anyone to counter-roll

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*Ceremorph
- Posts: 1125
- Joined: Thu Jan 01, 1970 12:00 am
And that's just it. If someone has no grounds to suspect a lie, there should be no reason for bluffing. Is it simply to be believed that because someone is high-level and has a good will save or spot score, that it is literally impossible for someone without special training to ever manage to deceive them on any small thing (and wasn't there some dumb show on Fox about a guy who could do just that? "Look, he had a tiny minute twitch in his earlobe and his pupils dilated half a millimeter!")?
I'd think the bluff roll would play out in much more blatant lying situations "Oh my god! That must have been my twin brother, he's always been a kleptomaniac!" or perhaps "These aren't the droids...er...modrons you're looking for."
I'd think the bluff roll would play out in much more blatant lying situations "Oh my god! That must have been my twin brother, he's always been a kleptomaniac!" or perhaps "These aren't the droids...er...modrons you're looking for."

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*Ravenous
- Posts: 9
- Joined: Thu Jan 01, 1970 12:00 am
Bluff vs Bluff is good in mah book, for lies. Though in no way is Bluff a Jedi Mind Trick, and roleplay over rollplay anyday.
Though what is on the char sheet should be roleplayed, a nonexistant Bluff score could mean that your char is an honest person or just a very bad liar. A low score would probably mean your char tosses out white lies when convenient, while a high score means your char is someone who lies as easily as telling the truth.
Diplomacy is a much better skill to roll, if it should be needed. After all not every player is well versed in conflict management even though their char is, or have a slick vocab to support their slick char. A roll there could help the other players interpret that maybe the char is more "diplomatic" than the player is able to convey.
Just mah two cents.
Though what is on the char sheet should be roleplayed, a nonexistant Bluff score could mean that your char is an honest person or just a very bad liar. A low score would probably mean your char tosses out white lies when convenient, while a high score means your char is someone who lies as easily as telling the truth.
Diplomacy is a much better skill to roll, if it should be needed. After all not every player is well versed in conflict management even though their char is, or have a slick vocab to support their slick char. A roll there could help the other players interpret that maybe the char is more "diplomatic" than the player is able to convey.
Just mah two cents.

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*Product of Void
- Posts: 355
- Joined: Thu Jan 01, 1970 12:00 am
*shrugs * each there own.
Never will need to roll a bluff, diplomacy, or intimidate check with my characters. That is just not their personalities.
bluff - why lie truth is more disturbing, why lie its work, truth is only thing meaningful lies just mean people are unable to embrace truth or just stupid.
Diplomacy - if they are not willing to do it on their own will they are worthless to me, if I can not pay them then I pa someone else,
Intiidate - I make promises not threat, why would I threaten someone I like people, I would not tell you the problems of interfering with my research you would just add to my garden.
Just not things they would do. There is also a problem with roll checks not everyone agrees on counter.
I figure skill roll vs skill roll would be best. why?
lowest save is around 27 highest 40 on one character. skills can max at 33 if they have no stat minus or bonus. That would be if BOTH characters are level 30...none of mine are so that lowest save will be 28 at level 30 though I could make it 30 real easy. then add another 3 to iit due to a spell that will be persistent if its a d20 vs d20 might as well just go by rp instead more fun.
skills/stats/saves are not equal to all levels and not everyone is going to be max level nor seek to be. So why should I force them to loose due to they have not min/max their stats or had a lucky roll. Rather go off their rp, more fair.
Never will need to roll a bluff, diplomacy, or intimidate check with my characters. That is just not their personalities.
bluff - why lie truth is more disturbing, why lie its work, truth is only thing meaningful lies just mean people are unable to embrace truth or just stupid.
Diplomacy - if they are not willing to do it on their own will they are worthless to me, if I can not pay them then I pa someone else,
Intiidate - I make promises not threat, why would I threaten someone I like people, I would not tell you the problems of interfering with my research you would just add to my garden.
Just not things they would do. There is also a problem with roll checks not everyone agrees on counter.
I figure skill roll vs skill roll would be best. why?
lowest save is around 27 highest 40 on one character. skills can max at 33 if they have no stat minus or bonus. That would be if BOTH characters are level 30...none of mine are so that lowest save will be 28 at level 30 though I could make it 30 real easy. then add another 3 to iit due to a spell that will be persistent if its a d20 vs d20 might as well just go by rp instead more fun.
skills/stats/saves are not equal to all levels and not everyone is going to be max level nor seek to be. So why should I force them to loose due to they have not min/max their stats or had a lucky roll. Rather go off their rp, more fair.

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*Lost and not Found
- Posts: 497
- Joined: Thu Jan 01, 1970 12:00 am
A level 30 fighter: Fortitude save 17, will and reflex at 10. -_-

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*Product of Void
- Posts: 355
- Joined: Thu Jan 01, 1970 12:00 am
:D
level 27 mutt base save 11 +6 spell +4 certain save bonus item +4 stat +4 universal bonus
so even a none mutt could have at least +10 to saves via items. then be addicted to scrolls for another +6
then add in spell craft gets pretty fun always a 5% chance to fail due to not using 2 epic and one pre epic feat. *shrugs*
level 27 mutt base save 11 +6 spell +4 certain save bonus item +4 stat +4 universal bonus
so even a none mutt could have at least +10 to saves via items. then be addicted to scrolls for another +6
then add in spell craft gets pretty fun always a 5% chance to fail due to not using 2 epic and one pre epic feat. *shrugs*
