Some Spells I Am Curious About Rule Wise

*Lost and not Found
Posts: 497
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Lost and not Found »


Product of Void,Apr 29 2010 wrote:
*starts pondering why anyone would be a legless beggar*
Sadly, no character can be a legless beggar. NWN2 engine limitations. :tongue:
*SavageAxe
Posts: 13
Joined: Thu Jan 01, 1970 12:00 am

Posted by *SavageAxe »


I generally RP that something major (not always, but often) occurs when Kithra is put down - broken bone, skull fracture, internal damage, etc. So far haven't done any of the "lost limbs" however. I've often RP'd that she loses teeth, then regens those back (she's got two items with the regeneration property). That's always fun, since it hurts, and makes her grouchy. Same with broken bones.

Whether or not her items would be powerful enough to allow her to regenerate the loss of a limb is debatable.

Scars a bit more borderline. She's proud of battle scars, but it's very possible regen wipes those out. . . . not sure how to RP that one yet. I'd say any scars fade fairly rapidly under regen influence, much to her chagrin.

I do very much like the Dustmen. Death does lose it's meaningfullness when Raise Death and Resurrection are commonplace (at least amongst us adventurers) or when a respawn involves actually returning back from some afterlife. What is amusing is that since Sigil could possibly border on planes where many souls will reside.

I think that would be an interesting thing to RP and adventure, traveling into some plane to recover the spirit of a fallen friend . . . .souls have been known to get lost, diverted, or even captured, so even a good character's soul could possibly be on the Abyss . . .
*WhenWizardsWar
Posts: 353
Joined: Thu Jan 01, 1970 12:00 am

Posted by *WhenWizardsWar »


Practicality and expense plus availability should also be taken into consideration if you ask me.


The average farmer/peasant commoner isnt going to be takeing their recently dead to have them revived because it costs time, money and other resources the average joe shmoe (im assumeing this even applies to sigil too) cant afford.

Adventuerors can often pay for ressurections and the like with out blinking thus they are FAR more likely to use such things en mass.

As for regenerateing limbs?

The way i look at it is a cure light/moderate/severe wound wont attach limbs to the body HOWEVER. If you have a regeneratin trait (via spell or some such like the trolls do) holding the stump to where ti was formerly corrected would and should do the trick.

It works for trolls or any creature with regeneratins, nearly all of the monster entrys state the limb can be reattacbed by holding it back in place while the creatures regeneration is active.

Just my two cents.
*LittleMissWonderful
Posts: 64
Joined: Thu Jan 01, 1970 12:00 am

Posted by *LittleMissWonderful »


WhenWizardsWar,Apr 29 2010 wrote: Adventuerors can often pay for ressurections and the like with out blinking thus they are FAR more likely to use such things en mass.
... that's so... it just doesn't sit right.

I always have a bit of irritation for how "death" is handled in game. Being "killed" in this game is little more than an inconvenience. Admittedly, I do understand that it would be irritating to have our PC's random deaths be their ultimate demise... I know I'd be bummed if Rozalin actually died whenever she "died" in game (not that she does often... it happened once >.>)

In RP context, having someone die should be more difficult than just finding the nearest favored soul / cleric and asking "REZ PLZ?"
*Product of Void
Posts: 355
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Product of Void »


SavageAxe,Apr 30 2010 wrote:

I think that would be an interesting thing to RP and adventure, traveling into some plane to recover the spirit of a fallen friend . . . .souls have been known to get lost, diverted, or even captured, so even a good character's soul could possibly be on the Abyss . . .
That is actually some rp I have been working for since day one of shiv getting into sigil..dun dun dun. :D


Death becomes meaningless if everyone can be raised its best if treated as an OOC thing meaning it only happens when a player wishes it or a dm okays the death of a NPC. Of course it might be possible to contact said spirit and get details to get justice. Which of course means justice would be a HECK of a lot worse seeing they truly murdered some npc.

My view of regeneration and such would be that it just mends wounds, nothing more nothing less. To allow for a spell to trivially removing injuries makes them less meaningful. I mean granted could be possible to have a cursed scar that always bleeds or something. But think of the eye patch sales guy he would be out of business :P

The other thing to it is threats if someone threatens another character to death....who cares my buddy has a few coins. or shiv's favorite threat "I might put a bounty on ya tongue". Meaning he would pay someone to remove their tongue yet let them live. Even if they are able to regenerate that and grow a new tongue I figure that would hurt like hell.

In nwn1 I once had a character put a helm on another character with glue on it. Making them bald, that lasted less then 24 hours due to an epic wizard re-grew their hair. I can see that as saying how to rp their character something I frown upon, though I figure hair loose might last a while could be rather comical.

*shrugs* my 3 cents :P
*Vagrant
Posts: 0
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Vagrant »


Product of Void,Apr 29 2010 wrote:*starts pondering why anyone would be a legless beggar*
See here, cully-me-dee, ya be thinkin' about it the whole thing upside-down, me ol' buckaroo.

Legless beggars, what dun accordin' to this here pie chart, earn an average 12.5% per annum more than any other beggar without a similar 'vantage over the common folk.

Heck, one time I dun considered sawing my own legs off for a couple week, just t' get the jink rollin' in.

Anywhatways, spare a couple jink?
*SavageAxe
Posts: 13
Joined: Thu Jan 01, 1970 12:00 am

Posted by *SavageAxe »


Product of Void,Apr 30 2010 wrote: My view of regeneration and such would be that it just mends wounds, nothing more nothing less.  To allow for a spell to trivially removing injuries makes them less meaningful.  I mean granted could be possible to have a cursed scar that always bleeds or something.  But think of the eye patch sales guy he would be out of business :P

The other thing to it is threats if someone threatens another character to death....who cares my buddy has a few coins. or shiv's favorite threat "I might put a bounty on ya tongue".   Meaning he would pay someone to remove their tongue yet let them live.  Even if they are able to regenerate that and grow a new tongue I figure that would hurt like hell.

In nwn1 I once had a character put a helm on another character with glue on it.  Making them bald, that lasted less then 24 hours due to an epic wizard re-grew their hair.  I can see that as saying how to rp their character something I frown upon, though I figure hair loose might last a while could be rather comical.

*shrugs* my 3 cents :P
I'm an old-school ADnD'R (heh). Regeneration used to be very, very powerful - so much so that a even a +1 Ring of Regeneration could bring you back from the Dead. It made you effectively immortal. The clerical spell was specifically designed to restore missing limbs and regrow body parts.

Of course I think we pretty free to RP it however we want; just say that some folks don't regenerate very well or perhaps almost not at all beyond wounds healing up. And, yes, I've always RPed that it hurts like hell. It's unchecked regeneration that curses Trolls with an insatiable hunger and turns them into nearly mindless, walking eating machines.

Reminds me of an old punishment we used to hear about in the days we walked the lands of Greyhawk. It was reserved for the worst criminals, serial murderers, rapists, etc. They would bind the criminal in iron chains from head to foot, and put a Ring of Regeneration on them. Then they tossed them into a deep cavern occupied by a colony of giant spiders. The effectively immortal, constantly healing felon would end up feeding generation after generation of hungry arachnids . . . .brrr.
*Ravenous
Posts: 9
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Ravenous »


Not even regeneration is a failsafe... Usually one or two things that can kill even regenerating critters.. Fire and acid for trolls, holy stuff for devils etc...

Just because us players have access to high powered spells it does generally not mean every berk has it. The low level namer of some faction is probably not gonna get his arm regrown if he lost it for example..

RPing consequences is fun... Dismissing torture and maiming is kinda dull, those are horrible things to experience, mentally if nothing else. IMO..
*Ravel's Heart
Posts: 112
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Ravel's Heart »


For DM events, I often have dead bodies that are either too mutilated to be resurrected, too long dead, or whose owners simply do not want to return to their bodies. In addition, people whose souls are somehow imprisoned cannot return to their bodies.

In addition, I have always treated regeneration as if it could heal acute injuries, but not degenerative or age related changes. Thus, lots of people would limp as they grow older, develop arthritis of their hands, vision or hearing loss, or whatnot. In addition, regeneration is great for injuries, but does nothing against disease. So if you lose a limb due to an infection, regeneration would not help.

Just my thoughts...
*LockeMurdock
Posts: 1
Joined: Thu Jan 01, 1970 12:00 am

Posted by *LockeMurdock »


I love regeneration. I'm like a crack addict for the stuff, but when it comes to the roleplay side of it, I prefer to dismiss it. I made up two little "rules" for when I have regen:

First, if I get a wound before I put on the ring, then it won't do much to help me. At most it'll make the thing heal slightly faster (days versus weeks) and relieve discomfort, but there's no way it's going to close up huge holes in moments or regrow a limb. Painkillers, some good first-aid medication, antibacterial salves and attentive hospital staff all in a ring.

Second, I like to think of regen not working outside of combat. The rush of battle is what activates the ring. All that adrenaline surging around moves the magic where it needs to go. So while I'm getting bigger wounds in a fight, the regen works 100%. When battle ends, the character is still hyped up a bit. The blood's still pumping and he got the wounds in battle, so if he lets his regen keep it up he'll be right as rain after a while, though still probably shaken from the sensation of his bones resetting and his blood vessels rapidly reconnecting. That'd just freak me out.

This also explains why the regeneration leaves you dead. Once your brain is off or your heart stops, you can't move the magic around inside of you. It'd be like putting a magic ring on an inanimate object- because you are one. If you go unconscious (which I prefer to being "dead" all the time), the rush of battle is off. The ring's going to do some work, but not as well as it would in battle. Just enough to keep you alive until your buddies help you up.

Or you get eaten by a Grue. Either way's good!

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