This is also reasonable. The fact that some players were able to have a good experience does not negate the fact that your experience left much to be desired. This kind of thing is inevitable considering we have multiple, sometimes very different approaches to role-playing. Like Lucadia and Ceremorph suggested, communication is important here. Giving feedback on the forums after the event is also a solid way to express your opinion and preferences.
Elementals In Bazaar Event Feedback


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*Verdana
- Posts: 55
- Joined: Thu Jan 01, 1970 12:00 am
I admit, if I was a higher-level character (or on my mid-level vampire alt) , with actual gear, I wouldn't mind it and even enjoy it.
I just happened to experience it from the side of the low-level characters that were forced into an unwinnable scenario that felt like being thrown into the ocean, without warning, out of the blue (and into the apparent other blue!).
I just happened to experience it from the side of the low-level characters that were forced into an unwinnable scenario that felt like being thrown into the ocean, without warning, out of the blue (and into the apparent other blue!).


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*Mr_Otyugh
- Posts: 2242
- Joined: Thu Jan 01, 1970 12:00 am
Things don't need to be planned, but as has been noted, the Bazaar is a hub for all levels and that includes new players whom are just trying to find their place. So having elementals come out without easily accessible warning, whom outmatch their capability to fight might not be the warmest welcome to the server.
I know surprises can be a great narrative development, one which I do support also. But greatest way to inspire narration instead of annoyance is to start it with narration, and some kind of warning that doesn't have a chance to kill even the weak people... or if you do want surprise victims, have there be artificial victims like NPCs, those tossers are everywhere anyway :P it has the same narrative effect also and avoids the low level victims.
That said, it happens. It's not a big deal, nothing irreversible has been done.
I know surprises can be a great narrative development, one which I do support also. But greatest way to inspire narration instead of annoyance is to start it with narration, and some kind of warning that doesn't have a chance to kill even the weak people... or if you do want surprise victims, have there be artificial victims like NPCs, those tossers are everywhere anyway :P it has the same narrative effect also and avoids the low level victims.
That said, it happens. It's not a big deal, nothing irreversible has been done.

