Creatures/golem's

*SyntheticRose
Posts: 136
Joined: Thu Jan 01, 1970 12:00 am

Posted by *SyntheticRose »


I dunno. I think it's more because the act of skinning and making armor out of something is in direct opposition to that something.

A demon had to die, permanently, on the Abyss, to make that armor. Think of it that way.
*Alersia
Posts: 308
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Alersia »


You dont have to wear a demonscale armor to fight demons. There are alot of other item options.

A paladin in demonscale armor would surely fit Sigil :D.


EDIT: Oh Oh! Can we have Celestial Plume Robes? :rolleyes: :rolleyes: :D Need!
*zethrenx99
Posts: 116
Joined: Thu Jan 01, 1970 12:00 am

Posted by *zethrenx99 »


So the questions still stand, if one can enchant their own fangs then can a DM make appropriate action in game through viable RP and costs to enchant a players fang with help of an enchanter?

And The Natural Armor (NA) of a creature perhaps being reduced but becoming stackable with magical NA.

*Edit: While the addition of metals added to fangs help, certain creatures have dr immunity / +1 (or higher) which means that while they are theoretically more viable, they are still unable to even harm such things as shadow demons or whatever those guys are in the grey waste keep. Me and my Golem friend had tried to go there and we both where mercilessly killed due to this fact.
*Mick64
Posts: 490
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Mick64 »


wrote:And The Natural Armor (NA) of a creature perhaps being reduced but becoming stackable with magical NA.
This part is impossible (At least cleanly) because of engine limitations.
*zethrenx99
Posts: 116
Joined: Thu Jan 01, 1970 12:00 am

Posted by *zethrenx99 »


inst the natural armor from RDD/Palemaster/Armor skin applied in this way? could we not make a duplicate of such a function and add in a creature armor feat under the same parameters?
*Mick64
Posts: 490
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Mick64 »


Those are both hardcoded. We don't have access to the code t hat controls them.
*zethrenx99
Posts: 116
Joined: Thu Jan 01, 1970 12:00 am

Posted by *zethrenx99 »


:(
*Lucadia
Posts: 450
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Lucadia »


Well you could make it dodge ac that adds on when logging in

Or use the lizardman template, adjust the stats and model .

but you see increase of balance problems, potentialy .

It is odd though for such as winterwolves not having a shield option

but something you could consider is making one a monk/sacrefred fist/celestial enjoy
*Alersia
Posts: 308
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Alersia »


To make creatures who rely on their natural weapons playable at sigil the staff decided to give them cold iron and silvered weapons. This is just a mechanical change and not meaned to be roleplayed I think. You cant change your current "alchemistic silver claws" for "cold iron claws" and such.
In 3.5 some creatures like devils automatically align their weapons to lawful evil and thus can pierce "chaotic" and "good". It may have developed from that point.
*cryptc
Posts: 866
Joined: Thu Jan 01, 1970 12:00 am

Posted by *cryptc »


Alersia,Nov 18 2015 wrote: In 3.5 some creatures like devils automatically align their weapons to lawful evil and thus can pierce "chaotic" and "good". It may have developed from that point.
Yeah, generally D&D has problems with stuff making sense when you look at the big picture. In second edition especially there was a large number of devils and demons that by lore fight eachother, but when you looked at their abilities and immunities there was a large number of them that simply couldn't harm eachother.

It was improved later with fiends automatically piercing opposing alignment DR (something we've implemented as well on fiends, otherwise the abyss fiends would hardly been able to hurt eachother).

But for players, it's more a matter of balance than logic obviously as mentioned.
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