Ember: Must Get

*rapsam2003
Posts: 905
Joined: Thu Jan 01, 1970 12:00 am

Posted by *rapsam2003 »


metaquad4,Sep 15 2016 wrote: The main issue with Sword Coast Legends, was that it had a D&D tag (though, that really wasn't the issue. People's expectations were the issue). Hence, all the people who had differing expectations from the reality of the situation were disappointing. Had it been released with a different name, it would have been welcomed with open arms.

It was a pretty fun game, it just wasn't the D&D game people were expecting. From what I understand, a lot of people were expecting something akin to nwn2/nwn1/kotor (an RPG, not a dungeon crawler), or some such. It is a really fun dungeon crawler, people were just hyped up for something else. Expectation vs Reality issues.
If you say, "Inspired by D&D 5th Edition" (which the developers did), then people expect something that uses D&D 5th Edition rules. And it didn't.


People understand that game technology has moved past NWN1/2 or KOTOR. What they don't understand is saying it's a D&D product and then not using the rules. The way the developers implemented things for SCL didn't even try to follow the rules of 5E. NWN1/2 did try to follow 3E/3.5E rules, even if the devs didn't always implement things in the correct manner. Devs have to realize that we've had Baldur's Gate 1 & 2, Icewind Dale 1 & 2, Planescape: Torment, Neverwinter Nights 1 & 2 -- all of which followed, to the best of the dev's abilities, the rules of their respective edition. You can't claim it's "D&D inspired" and then make your own rules. If you want your own rules, do what Pillars of Eternity did and make your own world.
*Embersworn
Posts: 171
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Embersworn »


rapsam2003,Sep 15 2016 wrote:
metaquad4,Sep 15 2016 wrote: The main issue with Sword Coast Legends, was that it had a D&D tag (though, that really wasn't the issue. People's expectations were the issue). Hence, all the people who had differing expectations from the reality of the situation were disappointing. Had it been released with a different name, it would have been welcomed with open arms.

It was a pretty fun game, it just wasn't the D&D game people were expecting. From what I understand, a lot of people were expecting something akin to nwn2/nwn1/kotor (an RPG, not a dungeon crawler), or some such. It is a really fun dungeon crawler, people were just hyped up for something else. Expectation vs Reality issues.
If you say, "Inspired by D&D 5th Edition" (which the developers did), then people expect something that uses D&D 5th Edition rules. And it didn't.


People understand that game technology has moved past NWN1/2 or KOTOR. What they don't understand is saying it's a D&D product and then not using the rules. The way the developers implemented things for SCL didn't even try to follow the rules of 5E. NWN1/2 did try to follow 3E/3.5E rules, even if the devs didn't always implement things in the correct manner. Devs have to realize that we've had Baldur's Gate 1 & 2, Icewind Dale 1 & 2, Planescape: Torment, Neverwinter Nights 1 & 2 -- all of which followed, to the best of the dev's abilities, the rules of their respective edition. You can't claim it's "D&D inspired" and then make your own rules. If you want your own rules, do what Pillars of Eternity did and make your own world.
^This.

The game flopped rightfully.

When even both D&D MMO games do better job at following their respective editions than your game is doing... You are doing something wrong.

Nothing wrong with hack&slash, I spent a lot of time in both Torchlight games. I also like Marvel Heroes for the same reason.

But SCL was simply bad as a D&D game.

TBH, it's nothing astonishing as a hack&slash game. I saw better.


And possibly the most hilarious part of this flop was - an in-game adventure creation toolkit for Neverwinter mmo at times gives you more freedom when designing than SCL one...
*Strawberry Jam
Posts: 441
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Strawberry Jam »


Looking at this list it's the only real pc rpg for d&d in about 5 years. Yikes!
https://en.wikipedia.org/wiki/List_of_D ... ideo_games
*edmaster44
Posts: 797
Joined: Thu Jan 01, 1970 12:00 am

Posted by *edmaster44 »


Placing my Chips on Tide of Numeria to fill that Itch yo, as i said before and i will say again, SCL was ASS, Big Stinky ASS with a side of more ASS, and on the 3DS, i did get that Bravely Default game yesterday going to play it when i have time >_>, looked interesting. First i gotta finish Xenoblade Chronicles.
*Strawberry Jam
Posts: 441
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Strawberry Jam »


I think I'll wait for more news and opinions on numenera really before I try it. Seems like it might be okay but I didn't really like the look of the screenshots, looked a bit plastic in some. It does have Monte Cook's setting tho hehe, him and Bruce Cordell are working together I think at his design company =)
*Bazeal
Posts: 10
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Bazeal »


To me Sword Coast legends was a classic example of when developers believe their own marketing BS.

Its D&D 5e, but we dont need to have all the classes or races from the Basic PHB do we? We can maybe add the rest later.

We dont need to use the same system we can just give our abilities some of the same names from the PHB!

DMs dont need complete freedom and access to most of the mobs from the PHB. no they would rather a points buy system and limited options.

When you look at what nwn1 and 2 achieved 10 years earlier against Sword Coast Legends, Its just tragic its a completely half arse attempt to create something similiar.
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