Basically, whenever you use the skill intimidate, there is a DC to beat. Things tend to go smoothly when there is a DM around deciding on such matters. But for most times there are no dungeon masters around and players are left on their own.Abby,Oct 12 2009 wrote:No offense to Lost and Found... but this I just don't understand.
Bluff is countered with a sense motive check. With the lack of the said skill I'd say people can freely decide whether they use Spot, Listen and what not to find out if their character believes it, with appropriate modifiers. If someone wants to believe someone, it makes it easier to lie to them.
Diplomacy is a contest between diplomacy skill rolls. The higher roll wins. However, using diplomacy to change opinions should take atleast one minute, ten rounds, because you are explaining why your point of view is correct.
But with intimidate the thing is little bit different. A skill is not used to counter it. The DC which you need to beat comes from:
(1d20) + (character level or Hit Dice) + (targetÂ’s Wisdom bonus [if any]) + (targetÂ’s modifiers on saves against fear)
Of course I'm not against people using intimidate to beat intimidate.
- But I use that formula, which might have some bonuses and penalties according to the situation. It is not something made impossible to beat.
- But I will most likely shrug any requests to roll intimidate skill or will save as those are simply not used as DC for the intimidate skill.
In addition, demanding someone to roll intimidate roll is demanding that person to start intimidating with the said character. And I'm certain you can realise the problem in that.
I'd say the main problem associated with intimidate roll, is that people who use it aren't, in my experience, prepared to face the concequence if their skill roll fails.
And really, intimidation can only go so far.
What do you think happens to a guy who who is pushed to a corner with no way out?
Will he just sit silently in his puddle of extract or will he slash out as an last effort to escape or save something?
Now, to answer some questions:
There are magical items and spells that can grant bonuses against fear, if not immunity. Racial bonuses aren't the only source.
If the drow would be an experienced planar "Dragon Slayer", then yes. Or possibly, if the character in question thinks that there's a plan that's going to succeed against such monstrosity, so that's an another yes as long as things are going according to the plan.
And here we got the the berks who go about intimidating people.
Now, apple chasers get around and thus we can presume that they've met the sort before or at least had experiences that make the barking mutt less intimidating.
- If we look at the formula, all those experiences can be found right there, and you're literally up against all that if you want to intimidate someone.
As for your swade character, I've never thought that being succesfull is one of the definitions set for swade ladies man.
