This would be the case if we used the game mechanics of the server as a basis for how magical items are made. But, and especially in a setting like Planescape, I think it is rather unlikely, and dare I say presumptive, to assume that everyone is using the exact same recipes, materials, techniques, and magical sources to enchant items with.Vesper,Dec 20 2016 wrote:I personally feel that when I have a recipe book with five recipes in it, each taking a different gem, each consuming progressively more gold and progressively more powerful essences, then it is very reasonable to talk about five different 'tiers' of enchantment in a way that talking about a 'plus 5 enhancement' would not be, the latter referring to a mechanic that appears only on someone's character sheet, with no corresponding in-game manifestation. Rather, I would be more surprised if there were not a way to talk about such things with precision, at least among professional all-magic friends.Sinlinara,Dec 21 2016 wrote:However, I happen to think that it is important to respond when someone is advocating for use of terms that is immersion-breaking, as happened in this thread.
We have to remember that most game mechanics are abstractions. How someone from Krynn learns to permanently imbue a sword with magic so that it strikes more true and clean than any other is inevitably going to be different from someone doing the same in the Elemental Plane of Air. Even simply obtaining the Create Magic Arms and Armor feat will be different.
Each magical item that we come across is unique and interesting because we do not all simply obtain a recipe from the Laboratory and gather the same materials to enchant an item. We all personally find our own ways to create them, and they each have their own eccentricities as a result. And this is wonderful because it gives an all-magic friend even more of a reason to appreciate the works of another all-magic friend.

