As with many builds pulled from 'cookie cutter' ones on nwn2db and nwn2wiki, I think that this suffers from too much PvP-centric focus with too little utility and is too reliant on epic gear.Cristiel,Apr 20 2010 wrote: If you're going to do a monk, cleric, sacred fist, and shadow dancer combo I suggest doing this build.
Note: This build is obviously open to tinkering and, in some cases, it could use it. For example: why the 9 constitution and 9 charisma? Neither are requirements for anything, so you could easily make that 10 constitution and 8 charisma to get improved roll modifiers.wrote:Advantages:
  * high attack of 66 buffed, in particular for a stealth build
  * fully buffed, has 10 attacks per round using greater flurry: 66/66/66/61/56/51/46/41/66/66 ...
  * ability to debuff opponent's defense via Expose Weakness, and with very high dexterity, with epic gear can account for 13 damage per round * 5 rounds, and is able to stack 4 of these, making for a constant leak of 52 points of damage on the opponent. 5 Expose Weaknesses stacked equals a massive 15 points of Armor Class debuff.
  * high defense of AC65 (AC66 including Dodge) is further complimented with Epic Dodge, which causes the first hit in any round to fail, arguably better than concealment in some ways since it works off of already calculated hits. After defensive buffs, this is 69(70).
  * maxed out hide and move silently skills. An all-out stealth attacker "subtype" can be built by taking the Plant Domain for Mass Camouflage (+10 Hide) and taking kitten slippers to buff Move Silently. Otherwise it is graded as a medium-high stealth build, with the high dexterity (38 after epic equipment) buffing these feats considerably and the small size further benefiting hide, and halfling buffs to move silently. This allows Wei Ying Quan to vanish from all but the best stealth detectors.
  * weaponless combat means no suffering from disarm
  * ability to use Time domain to use Haste as well as Battletide, keeping a large number of additional attack / damage / defense buffs on hand, as well as gaining +4 to initiative rolls.
  * dexterity and wisdom based AC help defeat ranged touch attacks
  * built-in defenses rather than depending on buffs mean that this build can outlast those that depend on divine shield for being unhittable
  * monk fast movement plus haste plus battletide means that nobody is going to run away from you, and you will retain the ability to break off and run away from combat
  * sacred flames give 10 rounds of power punching, and in combination with this build's "light tank" defenses, allows it to attempt to go for knockouts in the short term, and afterwards fade from view and fight via surprise
  * six maxed skill scores also allows for high playability in the game setting by adding points to conversation skills, etc., without weakening the build considerably
  * mobile build is buffed vs. attacks of opportunity entering and leaving combat
  * can hide in plain sight very well, causing massive problems for those with low spot and listen skills, and negating dodge bonuses very effectively
Disadvantages:
  * no divine feats mean that it will encounter damage resistance, and multiple "smaller" damage attacks vs. damage resistance can really bring down effectiveness
  * will not hide as well as a ranger due to no single target Camouflage spell, as Plant Domain only gives Mass Camouflage
  * one level of multiclass XP penalty in the build as-is, this can be addressed by dropping one monk and adding one sacred fist, or dropping one sacred fist and adding one cleric.
  * many hits / small damage approach can be defeated by builds with appropriate damage resistance
  * very high accuracy build can overwhelm the defenses, but the shadow fist always has the option of HIPS to run away and fight another day
Well, I just thought I could throw my two cents in. I hope this is enough like a Quickling for you! :D
The 9s on Cha and Con make sense for SCoD though, because items max at +5 - which means a final even score.
EDIT: That's not to say it's a bad build, but it'd require tweaking to work on SCoD with any real effectiveness.
