Pov's Build Challenge Dc

*Lost and not Found
Posts: 497
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Lost and not Found »


Product of Void,May 4 2010 wrote: barbarians have low will saves so best to attack that.  Or the always effective IGMSPAM
With around that 700-1000 hit points, the barbarians can take some spamming. And the scale in hit points refers to the use of Rage, which in turn is a considerable Will-Save boost. I would target the lower reflex saves.
Tildry, April 1 1988 wrote:And he hits for 60+ damage/hit with 55+ AB. If we're going to wave e-peens around some. And something about Wisdom scores. And Druid spells too.
Ah, my bad with the wisdom stuff, it was rather late yesterday and people do usually talk about the modifiers.

As for your main, does he hit that starting from the round one after a rest?


AS for druids, DC of 46 feels rather nasty for the Storm of Vengeance, but the save is reflex based and the stun can be negated with an immunity to mind effects - the damage is likely reduced through items.

A ring of Greater Acid Resistance 15/Acid, against a 3d6 of Acid damage, and on a failed reflex save a Ring of Greater Lightning Resistance 15/Lightning, against a 6d6 of Lightning damage.

But do notice how those high reflex characters also tend to have high scores of UMD, and how the scrolls of Energy Immunity are not that hard to come by, or a weapon with protection from evil.

I will not mention SR since both the Storm of Vengeance and Implosion check for it.
*Tildryn
Posts: 31
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Tildryn »


The challenge was to try and get the highest DC - nothing more.

And of course not round one right after a rest. That's foolish, and just trying to stack the odds completely in your character's favour.
*Lost and not Found
Posts: 497
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Lost and not Found »


Well, I do like to think beyond the box, thus a high DC, is just a high DC if the spells remain no good. In addition, Implosion is a close range spell and, arguably, might benefit more from the Blackguard's Aura.


Like most of the players here, I've played on several different servers, but a few of them have been more or quite a bit more trigger-happy than SCoD. Thus, I've grown a tendency to prefer builds that do not require several rounds of peacefull buffing to do their thing.

Anyhow, in a fight, would you not prefer to have the odds in your favor? I set it out as a rhetorical question, since I think the desire to win and ability to accept defeat are two different concepts. I used the word "think" because I just think so...

*Tildryn
Posts: 31
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Tildryn »


Lost and not Found,May 5 2010 wrote: Well, I do like to think beyond the box, thus a high DC, is just a high DC if the spells remain no good. In addition, Implosion is a close range spell and, arguably, might benefit more from the Blackguard's Aura.


Like most of the players here, I've played on several different servers, but a few of them have been more or quite a bit more trigger-happy than SCoD. Thus, I've grown a tendency to prefer builds that do not require several rounds of peacefull buffing to do their thing.

Anyhow, in a fight, would you not prefer to have the odds in your favor? I set it out as a rhetorical question, since I think the desire to win and ability to accept defeat are two different concepts. I used the word "think" because I just think so...
If you really want to split hairs, almost all the requisite buffs for what I listed are cast as persistent spells - therefore many rounds of buffing are not required. Even then, a simple casting of any form of Etherealness allows this to be done in safety - as does the 70+ AC. :P

It's not really thinking outside the box so much as trying to worm around.

Feel free to pit your barbarian against my mutant Favoured Soul sometime, though. We'll see who comes out on top. :P
*Lost and not Found
Posts: 497
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Lost and not Found »


Okay, send me the character file.

And do consider that Ethereal Jaunt and Ethrealness are two spells that should not work while in Sigil Main. With a possibility of limited usage on the planes too, prime worlds should be mostly alright.

As for your use of idioms, even a worm will turn.
*Tildryn
Posts: 31
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Tildryn »


I'm not sending you the character file. Why would I do that? So you can fight it controlled by an AI? What would that achieve? :rolleyes:

Who said you'd determine what spells do and don't work for the purposes of turning the odds in your favour? :D

Why don't you just say that the fight takes place in an anti-magic zone, with my character naked and yours in +12 gear? :P

Trying to twist the rules in your favour with such hypotheticals is plain silly. :rofl:

As for unbuffed and part-buffed since you seemed to fixate on it: Average 36.5 damage unbuffed, Average 40.5 partially buffed, Average 63.5 fully buffed.

Smileys make posts friendly. :lol:
*Lost and not Found
Posts: 497
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Lost and not Found »


Actually I was aiming for an AI versus AI duel, some 100 fights. You can find rather fancy modules for that in the Vault.

Well, we cannot really call the AI found in computer games an actual Artificial Intelligence, it's just another script that makes "characters" do things whenever certain criterias are met. - It can be improved to some extend.

As for the Antimagic Fields, the magical items should also temporarily loose their enchantment bonuses. That +12 gear would still be considered as "masterwork" gear, mind you, and Rage would should work as usual.

Whatever your personal opinion on me is, I am into fair-play.
Edit: I also like the "lore".
*Ravenous
Posts: 9
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Ravenous »


I just remembered how much i'm used to playing on a real low-magic server... Ie +2 items are near uniques... Get a DC of around 30+ and win all the time, if ya know whatr yer up against..

To bad RW Spell Power dont add to epic CL DC boost.. :(.. or so i've heard..
*Tildryn
Posts: 31
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Tildryn »


Ravenous,May 7 2010 wrote: I just remembered how much i'm used to playing on a real low-magic server... Ie +2 items are near uniques... Get a DC of around 30+ and win all the time, if ya know whatr yer up against..

To bad RW Spell Power dont add to epic CL DC boost.. :(.. or so i've heard..
You heard wrong, it does add to epic DC boosts. But yep, +5 amulets and cloaks are in the drop tables, as are +3 rings. Then +4 to individual saves are craftable on various inventory items. Though you wouldn't do that on boots, so the general achievable item boost is 17 Fort/13 Reflex/17 Will.
*Ravenous
Posts: 9
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Ravenous »


If it works... well, with my wiz which aint max boosted in Int from start for RP purposes(I dont like min-maxing)... DC 41 Wails.. Not as high as the druids around but still good enough, wont need to beat any saves to kill most in PvP anyway if I would bother to engage.
Could maybe up the DC by 2-3 if using more epic feats than I care to to boost Int and put more Int from start.

32(34)Int - 12 mod, +3 Epic Spell Focus, +6 Epic CL, +1 RW = base DC 32 for RW focus area, 27 for rest.


//Heard that it didnt work for necromancy specifically.. if i'm wrong then im happy :P
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