I'm not in disagreement on that. I'm equally concerned of the "blaster casters", there's a couple of routes to go at it. One of which is manual lowering of different saves in critters like was done in the Abyss (and yes, that's only reason why some spells work so incredibly well there, it was an experiment on my behalf to lower the base values and modify them. Dismissal was a hindsight though.) and the frost giants (which have manually lowered will saves to make mind-affecting spells more useful against them.), that would make any spells with DCs inherently more useful, just would need to learn which type and against which.Lucadia,Nov 3 2015 wrote:Not until you give arcanes some other utility you shouldnt. They make up for the damage the pc should be doing, you know, considering the absurd amont hit points everything has for your level and area. If it takes you five firebrands to take down the lowest of abyss mobs, they have too much.
Instead of lowering saves, there's also giving damage vulnerabilities to make some damage types more effective. I'm not saying 100% vulnerabilities either. Last is really lowering hit points which wouldn't be my preference as it just means everything kills it faster.
Now you might consider buffing spells, nah, I don't think that's a good route either, then we get back to balance matters.
And before I get another earful of casters being OP, it's generally the buffs more so than offensive spells. Take buffs away from a wizard and cleric and they aren't that impressive.
