Do we have the following deities on the list?

*Mr_Otyugh
Posts: 2242
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Mr_Otyugh »


I'd say 90% of those are pointless ;P too many similar deities and majority not really having anything to do with planescape... less is more I'd say... especially when majority of those have barely any information that could be used in game other than name and what they are god of.
*Lost and not Found
Posts: 497
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Lost and not Found »


My athar would argue that all of them are rather useless sods.

There isn't really a lot of information about the deities, in the deity selection list at character creation.
*Ceremorph
Posts: 1125
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Ceremorph »


Actually, it would be interesting to implement a more comprehensive list of dieties... if, in turn, we could find a way to match PnP's methodology of forced domains (wouldn't mind seeing more domains as well).

Overall, however, it would be a ton of work with very little reward.

Although I would like to see the option of worshipping the Lady of Pain. I know it's forbidden in Sigil, but that is the #1 religion in the gate town of Plague-Mort.
*cryptc
Posts: 866
Joined: Thu Jan 01, 1970 12:00 am

Posted by *cryptc »


Lost and not Found,Mar 20 2010 wrote:
There isn't really a lot of information about the deities, in the deity selection list at character creation.
we're working on it
*cryptc
Posts: 866
Joined: Thu Jan 01, 1970 12:00 am

Posted by *cryptc »


Ceremorph,Mar 20 2010 wrote: Actually, it would be interesting to implement a more comprehensive list of dieties... if, in turn, we could find a way to match PnP's methodology of forced domains (wouldn't mind seeing more domains as well).

Overall, however, it would be a ton of work with very little reward.

Although I would like to see the option of worshipping the Lady of Pain. I know it's forbidden in Sigil, but that is the #1 religion in the gate town of Plague-Mort.
hehe except they'd find themselves mazed when staying in sigil, so a poor choice to allow players to get :P
*Lost and not Found
Posts: 497
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Lost and not Found »


Ceremorph,Mar 20 2010 wrote: Actually, it would be interesting to implement a more comprehensive list of dieties... if, in turn, we could find a way to match PnP's methodology of forced domains (wouldn't mind seeing more domains as well).
I can see the points behind the arguments and desire for forced domains, however, I remain unable to agree that forced domains are necessary in NWN2. My main argument for my stance is that the NWN2 domains are not proper domains. In PnP, for every spell level, a cleric, recieves one bonus spell per domain. Bonus spells in this context are spells that can be memorized in the single domain spell slot granted per spell level. In NWN2, we get a couple of spells and +1 spell slot per spell level regardless whether we have or do not have domain spells to memorize on that level. The extra spell slot in NWN2 can be used to memorize any spell of the same level.

For domains to work as in PnP, it would require that the Clerics would use the same spell progression as Druids, while recieving the ability to cast spells from the "domain spellbook". (Naturally, clerics would still pick their spells from the cleric spell list.)

If we were to take a look at a site such as d20 SRD, we could easily find out what spells the different domains would grant and compare these results with the those to the NWN2 domains found in NWW2 Wikia. Depending on the power, we could end up in the following conclusion; to have canon domain spells, uncanon domains need to be picked.

I've said, what I've said. Thus you can expect that I will not start a crusade against the forced domains and why should I? My Cleric is one of the Athar, she can give her middle finger to the "forced domains". :P
*Ceremorph
Posts: 1125
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Ceremorph »


I was less concerned with the full "spell per level" implementation, and the actual benefits of choosing certain domains. The issue is more to do with the domain feats, where a cleric of St. Cuthbert can take the "Evil" and "Destruction" domains, while a worshipper of Demogorgon can decide on "Good" and "Healing". What happens more is that people just grab the diety they want to base their RP around, and then grab domains based upon game mechanic applications, or even better take a single level of cleric to grant themselves two free feats and a Protection from Evil spell (not ragging on anyone here, I've done both myself in the past).

Also, IF by some miracle a decision were made to expand and/or force domains, I would definitely find it worthwhile to expand on the domain-specific spells (maybe not one per level, but each domain should at least offer domain spells on half the spell levels), while knowledge and magic should give some sort of feat bonus (I'm thinking "bardic knowledge" and "wizard's apprentice" would be fitting here). NWN2 already deviates from the domain-granted abilities from PnP, so this is a point I'd not mind seeing deviate from the rules.
*Lost and not Found
Posts: 497
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Lost and not Found »


And on the otherside of the coin we get people picking up deities based on nothing but the domains they grant. Honestly, I could not say which would be for the better or worse.

Erm, so much for not going for crusades... :[

I would argue that while the domains are named as they are, their abilities and bonussess remain suprisingly neutral. Instead of focusing on the names of the domains I would pay more interest towards how the domains are actually used.

While a cleric of St. Cuthberth might have much of an need for Rage and Acid Fog of the Destruction domain, the smite infidel is spot on. Especially if the cleric belongs to the harmonium. Of the Evil domain, the Weird spell seems somewhat odd choice for a cleric of Cuthbert.

As for Cleric of Demogorgon, the benefits gained from the Good domain remain as neutral as they come. As for Healing, I would approach it from the direction of practicality, only a "Chaotic Stupid" cleric would toss away usefull resources.

*Lifts shoulders.*
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