Creature Weapon Enchantments

Post Reply
*zethrenx99
Posts: 116
Joined: Thu Jan 01, 1970 12:00 am

Posted by *zethrenx99 »


Currently creature weapons are only allowed one enchantment for the ones i'm aware of (i.e. Dragons bite and winter wolves bite [the only weapon they get]) due to the fact that it considers both the base creature weapon damage and base weapon properties as enchantment properties by design. Could we have it changed to exclude at least the base weapon damage as a "property" and or allow for creature weapons to have an additional enchantment on their weapons?

What do you guys think?
*Gazoo
Posts: 145
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Gazoo »


It's just my opinion on mechanics, but when you are talking about creatures with Mutltiattack, it then is not a simple comparison.

Multiattack is a very powerful feat in melee. It's effect is to greatly increase the number of hits that occur for a compared AB. For the standard melee, against comparable level mobs, you can generally discount anything after the 2nd attack (or sometimes 3rd). For Multi-attack, you can often get your full allotment in.

So this compensates for some damage.


TLDR. They don't need it.
*Neutral Zone
Posts: 28
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Neutral Zone »


Not all creatures get multiattack, and multiattack for some reason applies to all weapons, not just creature weapons. Also, they get less attacks considering LA, so... Long story short - They do need it.

IMHO we should raise the enchantment limit to 4 specifically for creature weapons. It's still not the full 3 that normal weapons would get, considering (effectively 2), so it's a good middle ground.
*zethrenx99
Posts: 116
Joined: Thu Jan 01, 1970 12:00 am

Posted by *zethrenx99 »


Not to mention there are no legendary +7 EB +3d6 +3d10 massive critical +bonus feats and spells creature weapon. So there that too.

Multiattack is mainly for the lack of AB as well as lossing and additional attack from ecl and some have to take classes to get it.
[EDIT]:And they also cant use shields XD.
*Shadowcryer
Posts: 30
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Shadowcryer »


zethrenx99,Aug 5 2016 wrote: Not to mention there are no legendary +7 EB +3d6 +3d10 massive critical +bonus feats and spells creature weapon. So there that too.

Multiattack is mainly for the lack of AB as well as lossing and additional attack from ecl and some have to take classes to get it.
[EDIT]:And they also cant use shields XD.
On my most creatures should not use any of armor or shields.

But to get AC compensation. (9 for Tower Shield, 17 for Heavy Armor (With Optimization) and 5 for Natural, since it already is, and can't be stacked from Amulet. Maybe 1-2 atop of it to compensate some stacking armor bonuses like the ones Vampire recieve, for example) Granting them 33 AC, (16, if you are Monk) and making them viable, compared to fighters, without lore breaking, like a Plate Armor on Myconid. While Creatures should also get some compensation for lack of sets too.
Or make it 28, since you can wear bracers with Armor +5 enchant

As for weapons: Just add them automatic progression up to +8 - +10 and make their damage as non-property thing.
*metaquad4
Posts: 12
Joined: Thu Jan 01, 1970 12:00 am

Posted by *metaquad4 »


Idea: Put multiattack on natural weapons as a weapon property, rather than on the characters.
*Alersia
Posts: 308
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Alersia »


No idea if we can increase the enchantment cap on items for creature weapons.

Creature weapons have been designed to be in a pattern (i.e. all creature weapons level at 8,16,24). I will not make an exception for dragons and change how theirs work.

Multiattack on weapon would take another enchantment slot, so you dont want this to happen.
Post Reply