Areas

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*Ming-Ming
- Posts: 3
- Joined: Thu Jan 01, 1970 12:00 am
Doesn't matter if there's no persistent location between resets. Alternate merchants and handouts will inevitably split the playerbase when they realize they can get everything the need away from the main social and mercantile hub. An isolated merchant who sells a few special items and does not buy items is one thing, but full-on bars/clubs/taverns and any crafting tables would be a terrible idea. I've seen this kind of idea ruin RP/social dynamics time and again since the earliest days of NWN1.

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*Agony_Aunt
- Posts: 855
- Joined: Thu Jan 01, 1970 12:00 am
Welcome aboard Ming-Ming. Its been stated many times that we want to keep the Bazaar as the central RP point so anything that may dilute that we will think about very carefully.
However, some nice suggestions here and maybe we can consider some small scale things along these lines. I have a vague idea for a RP area when i next tackle one and I may use some suggestions from this thread.
However, some nice suggestions here and maybe we can consider some small scale things along these lines. I have a vague idea for a RP area when i next tackle one and I may use some suggestions from this thread.
