Question On Changes

*Gazoo
Posts: 145
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Gazoo »


SA does full to the majority of the mobs. I personally don't see the problem with it. I've been running a high SA dice build for some time.

There are enough variety of weapons and materials such that the occasional completely immune mob can be overcome. But if you want to steamroll....you probably should not play a rogue style build to begin with. Hipsing is fairly slow combat, and not hipsing is potentially slower.

That said, I think the biggest penalty to roguish types is the lack of use for the skills and related traps, in significant situations. But I think the server population is reluctant to add things that are not basic AC/AB based play. I put a feeler thread out to see the interest in traps that were serious threats - and I think it basically confirmed the general lack of desire to have to deal with this kind of thing. It might just be that players don't want to have to invest in skills. ¯\_(ツ)_/¯

So rogues are what they are, here. I'm ok with that, though; I think rogue RP is a fun concept and it's more-or-less viable with all mobs, with a little extra care.
*DaftyXIII
Posts: 333
Joined: Thu Jan 01, 1970 12:00 am

Posted by *DaftyXIII »


Gazoo,Aug 29 2016 wrote: SA does full to the majority of the mobs.  I personally don't see the problem with it.  I've been running a high SA dice build for some time. 

There are enough variety of weapons and materials such that the occasional completely immune mob can be overcome. But if you want to steamroll....you probably should play a rogue style build to begin with.

That said, I think the biggest penalty to roguish types is the lack of use for the skills and related traps, in significant situations.  But I think the server population is reluctant to add things that are not basic AC/AB based play.  I put a feeler thread out to see the interest in traps that were serious threats - and I think it basically confirmed the general lack of desire to have to deal with this kind of thing.  It might just be that players don't want to have to invest in skills.  ¯\_(ツ)_/¯

So rogues are what they are, here.  I'm ok with that, though; I think rogue R{ is a fun concept and it's more-or-less viable with all mobs, with a little care.
oh please do the thread lol Also I would love too see traps actually worth a dang in later areas, they are ok in some of the starter areas like creating a choke point in the undersigil but I cant think of many areas like that compared to the vast open areas the server offers. also a boost on traps effectiveness would be nice as later on it feels redundant a bit... I could be just doing it wrong haha.

but im probably one of the few that want something like that, so its not gunna hurt my feeling if its not added/altered I cant keep the majority from their wants after all.
*Ceremorph
Posts: 1125
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Ceremorph »


Leona,Aug 29 2016 wrote: well Epic precision is all cute and what not but half damage still sucks when you should be doing full damage. I'm not saying barbarians don't have their problems just this sort of screws sneaky SAers... even more than they already were. Not exactly the most friendly server for that type as has been said previously.
It only screws SAers who want to attack other players. As was mentioned, because the updated version of the feat is script-based, it shouldn't be applying to monsters on spawn. So really the ones complaining should be the poor Dogai!
*DaftyXIII
Posts: 333
Joined: Thu Jan 01, 1970 12:00 am

Posted by *DaftyXIII »


Ceremorph,Aug 29 2016 wrote:
Leona,Aug 29 2016 wrote: well Epic precision is all cute and what not but half damage still sucks when you should be doing full damage. I'm not saying barbarians don't have their problems just this sort of screws sneaky SAers... even more than they already were. Not exactly the most friendly server for that type as has been said previously.
It only screws SAers who want to attack other players. As was mentioned, because the updated version of the feat is script-based, it shouldn't be applying to monsters on spawn. So really the ones complaining should be the poor Dogai!
Yay, finally some celerity.
thank you
*Leona
Posts: 104
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Leona »


Ceremorph,Aug 29 2016 wrote:
Leona,Aug 29 2016 wrote: well Epic precision is all cute and what not but half damage still sucks when you should be doing full damage. I'm not saying barbarians don't have their problems just this sort of screws sneaky SAers... even more than they already were. Not exactly the most friendly server for that type as has been said previously.
It only screws SAers who want to attack other players. As was mentioned, because the updated version of the feat is script-based, it shouldn't be applying to monsters on spawn. So really the ones complaining should be the poor Dogai!
Ah cool then I don't really have an issue with it. I personally don't consider PVP a huge facet of this server.
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