Minor revision in PvP rules
Posted: Fri Sep 30, 2011 12:00 am
Only minor alteration to the server rules, but we thought it would be better it's mentioned openly. We've already lived by this guideline before, but now we rather altered the rules so that it's part of it. (Alterations highlighted with color)
The new PvP rules:
1.3) Player versus Player (PvP)
  - Consent required for PvP, if consent is not given, the decliner need to move elsewhere.
  - Would your character die in PvP, avoid conflict or contact for day, unless in character (IC) reasons give another result. (such as being captured)
  - Abilities, spells or other things that aren't in game engine requires consent of the DM (in events, or situations they are present in) or all players it affects to. If no consent is given, then the said abilities just can't be used.
For sake of comparing, the old ones is added in quote box below:
The new PvP rules:
1.3) Player versus Player (PvP)
  - Consent required for PvP, if consent is not given, the decliner need to move elsewhere.
  - Would your character die in PvP, avoid conflict or contact for day, unless in character (IC) reasons give another result. (such as being captured)
  - Abilities, spells or other things that aren't in game engine requires consent of the DM (in events, or situations they are present in) or all players it affects to. If no consent is given, then the said abilities just can't be used.
For sake of comparing, the old ones is added in quote box below:
Though we're still not built around PvP, but technically it was more akin guideline than rule to begin with. :Pold rules wrote: 1.3) Player versus Player (PvP)
  - Consent required for PvP, if consent is not given, the decliner need to move elsewhere.
  - Would your character die in PvP, avoid conflict or contact for day, unless in character (IC) reasons give another result. (such as being captured)
  - Do not look for PvP for PvPs sake, there are servers built around it, this is not one of them.