Update 4th March 2012 Part Deux
Posted: Sun Mar 04, 2012 12:00 am
There's another part of the update that needs mentioned, I guess :P
I had a traps system from NWN that I used for years, modified (didn't take much) for NWN2 and SCOD.
it's a library of renewable (respawning), recoverable, moving, type changing, etc, traps. Some move . . . some change type. Some vanish from time to time, or appear ("what's setting those @%@%!#% traps!") . DC may alter. So on.
None (save for Epic areas) are that scary, but they now alter themselves to try to fool you.
So you trappers, security experts, or even amateur archeologists - SEARCH, DISARM, and UNLOCK are a bit more useful, now.
I had a traps system from NWN that I used for years, modified (didn't take much) for NWN2 and SCOD.
it's a library of renewable (respawning), recoverable, moving, type changing, etc, traps. Some move . . . some change type. Some vanish from time to time, or appear ("what's setting those @%@%!#% traps!") . DC may alter. So on.
None (save for Epic areas) are that scary, but they now alter themselves to try to fool you.
So you trappers, security experts, or even amateur archeologists - SEARCH, DISARM, and UNLOCK are a bit more useful, now.