New Scry For Testing

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*Trix
Posts: 27
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Trix »


Sounds very cool.
Would it be possible to add the Scrying tool to the PC tools and fix it so the character does not turn around while using the tool along with shutting tracking off?
*Agony_Aunt
Posts: 855
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Agony_Aunt »


Trix,Oct 12 2014 wrote: Sounds very cool.
Would it be possible to add the Scrying tool to the PC tools and fix it so the character does not turn around while using the tool along with shutting tracking off?
Should be possible, but first things first. There are also other things i'd like to covert to GUI based with buttons like the edit description function, but i just did this as kind of a side task from working on new classes. Trying to avoid too many distractions otherwise nothing will get done. ;)
*Mr_Otyugh
Posts: 2242
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Mr_Otyugh »


Information formatting is a bit difficult to read, could it be set to have emphasis for the results?

Currently it's saying this like this:
Bob Level: 12 (13) Build: Build Secret Location: Location unknown Prefers: No playstyle preference set

Instead it could be:
Bob Level: 12 (13) Build: Build Secret Location: Location unknown Prefers: No playstyle preference set

Or
Bob Level: 12 (13) Build: Build Secret Location: Location unknown Prefers: No playstyle preference set

A bit easier on the eye on my opinion.
*Nerull
Posts: 98
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Nerull »


No his build is in a secret location and the location is unknown.
*Trix
Posts: 27
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Trix »


GUI buttons would indeed be even better. Keep up the good work and yes one thing at a time. :thumbs:
*Agony_Aunt
Posts: 855
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Agony_Aunt »


Yup, i was thinking about formatting, although if i make the switch to making the results in a GUI listbox it will by a lot easier to read anyway.
*Jiv
Posts: 18
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Jiv »


It is a fantastic feature and it has already helped with finding groups. Good work.

The only change I would be interested in is if you could break up the Prefers portion into multiple variables. I might be interested in Grinding, and happen to Like Alternative RP, as well as enjoy some Regular RP, all at the same time. Right now, I can only select particular options of the above without excluding something I might be interested in.

Could you do something like Hunting Style: (RP Hunting (Obviously group hunting here), Solo Hunting, Non RP Focused Group Hunting) and Current RP Preferences: ( None (When someone is not in the mood for RP at the moment), Walk Up RP Welcome, Engaged Elsewhere) then as a secondary option to this part (Tavern RP (Looking to sit and chat somewhere), Hunting Focused RP(LFG), Adult RP (MMhmm)).

None, Engaged Elsewhere, and Walk Up RP Welcome being the three "available" or not choices so you can only select one at a time. Then you should be able to select Tavern, Hunting Focused, and Adult as you like. You could have all three up indicating that you are fine with doing any of the three, or you could just have one or two up showing a preference for just one or two options. Or you can leave the secondary portion blank showing no particular intent and that you'll just take the RP as it comes.
*Agony_Aunt
Posts: 855
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Agony_Aunt »


Well, its already gives quite a bit of info. I think once you know someone is interested in X, then you can always send a tell to get further details.
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