Changelog April 6, 2026
By Dae, EdMaster, and FlattedFifth
From FlattedFifth:
-Replaced every instance of the ApplyEffectToObject() OC function with a wrapper that automatically signals the Spell Cast At event, which was missing in numerous spell scripts. Whether or not this has anything to do with our problems is unknown but there’s no documented indication that failing to call the event has any negative effect on the spell stack. However, if the original dev team for the OG thought it was important enough to include every single time an effect was applied to an object, perhaps it’s important.
-Added #SpellInfo to chat commands, which shows you spell info when you cast a spell. Useful for bug reporting
-Fixed transition in Undersigil Lower Ward that was not working for large characters
-Fixed Death Knight losing skeletal appearance
-Fixed Kaji losing his wings <3
-Updated Sentinel’s Aura to remove lower bonus versions of itself before applying its bonuses, which also stops it spamming the effects stack
-Fixed an error in Dervish that was applying damage bonus regardless of weapon type
-#ShowECL chat command now also shows you what % of combat xp is deducted from your total to pay for the ECL (RP XP and Quest XP are not affected by ECL) in addition to your ECL itself
-Fixed every single utility feature that cycles through effects that were incorrectly implemented in a way that resulted in linked effects being “orphaned” when parts of them were removed and the iteration was not reset.
From Dae:
-New plugin function to log effects to server log to hopefully help us track down this bug
From EdMaster
-Numerous under-the-hood improvements including adding Dae’s new function to the debugging chat commands
Update 4/6/2026

