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*Agony_Aunt
Posts: 855
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Agony_Aunt »


Some bugfixes and new features today.

One bug just noticed though. Mechanus portal in Merkhant warehouse convo does not fire if you don't have the right key (Cog Coin). Will fix it for next update.

Ill just note i was working blind with most of these changes, so they haven't been tested properly.

As usual, bugs in the bugs forums please.

Bugfixes and Tweaks
  • Gatecrasher abilities should now work correctly
  • Mechanus portal now working (except for the above noted issue)
  • Mechanus spawns tweaked a little. Might be a little easier.
  • Half-Dragon text tweaked to remove reference to Gargoyle.
  • Ranger spells should now properly be at full caster level.
New Features
  • Factol in the Mortuary now offers a small selection of buffs and a number of items for sale which can be used to heal undead characters.
  • Tribal Barbarian Blazing and Frozen rages now provide an Elemental Shield effect (they should stack if you take both, but remember they also partially counter each others immunities if you take both).
  • Mindflayers now get a nice selection of clothing options. Most accessible by simply purchasing regular cloth items. Some might need the help of a friendly regular humanoid character to help get access to with the appearance changer. No custom items added to the OOC room special clothing store, but can add in the future if necessary. Thanks to kamal_ from the Bioware forums for making these. Like his mod at : http://neverwintervault.org/project/nwn ... er-reskins
  • Training Club now available from Harmonium Barracks store. For those who want to bash each other without doing damage.
*Agony_Aunt
Posts: 855
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Agony_Aunt »


Also pleased to note that out of 28 currently open issues on GitHub, only 4 are bugs, the rest feature requests.

Of course, there are probably plenty more bugs lurking around the server.... but if we don't know about them, we can't fix them.
*Agony_Aunt
Posts: 855
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Agony_Aunt »


Also just realized the mechanus portal will not work with the gatecrasher ability either. Will fix that next update as well.
*Midnight
Posts: 870
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Midnight »


Agony_Aunt,Sep 7 2014 wrote: Also pleased to note that out of 28 currently open issues on GitHub, only 4 are bugs, the rest feature requests.

Of course, there are probably plenty more bugs lurking around the server.... but if we don't know about them, we can't fix them.
How is the faithless tattoo coming along?
*Agony_Aunt
Posts: 855
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Agony_Aunt »


It was removed. No solution at this time.
*Agony_Aunt
Posts: 855
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Agony_Aunt »


Midnight,Sep 7 2014 wrote:
Agony_Aunt,Sep 7 2014 wrote: Also pleased to note that out of 28 currently open issues on GitHub, only 4 are bugs, the rest feature requests.

Of course, there are probably plenty more bugs lurking around the server.... but if we don't know about them, we can't fix them.
How is the faithless tattoo coming along?
Had an idea: https://github.com/AgonyAunt/Sigil-City ... issues/119
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