Update 30th April

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*cryptc
Posts: 866
Joined: Thu Jan 01, 1970 12:00 am

Posted by *cryptc »


Some new stuff going in today:

Elite monsters: now sometimes monsters will spawn with a bonus to certain abilities (there will be a hint to what in their name), and their xp increased. These monsters can be dangerous, so approach with some caution atleast (although some are also almost as easy as before)

New minor item drops: some of the "valuable item drops" from chests and such are now sometimes one-use items, particularly useful for low level characters.

Also, minor change, Dominate Person now has duration of 1 minute per level
*Agony_Aunt
Posts: 855
Joined: Thu Jan 01, 1970 12:00 am

Posted by *Agony_Aunt »


Ill add mine.

1) Update to the NPC remote control. Weapons should work better now and there is the ability to give your NPCs weapons, armour or other items (healking kids, musical instruments, and some other items). So yes, now you can give a longsword using henchman a silver longsword for Baator. Appears they can drop items given if they die, not sure if we consider this a bug or a feature for the moment, we may stop that.

2) The unsummon feather for henchmen should now correctly recall henchmen lost due to crash/reset/disco.

3) Some other bug fixes that do not need to be detailed.
*cryptc
Posts: 866
Joined: Thu Jan 01, 1970 12:00 am

Posted by *cryptc »


on 1) Don't rely on this though, the plan is that any items you give to them are sacrificed, so we won't be replacing any Outsider Hunters that didn't drop back or what not, give only what you are willing to lose.
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